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Indie Game Design
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[GroupDesign] - Time Travel Party!
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Topic: [GroupDesign] - Time Travel Party! (Read 3268 times)
TonyLB
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Posts: 3702
[GroupDesign] - Time Travel Party!
«
Reply #15 on:
September 24, 2004, 04:16:37 PM »
Okay, I'll take this Observation-Locks-Reality thing to its next strategic implication.
"What the hell was that? I saw something moving in those bushes!"
"Leave it be."
"What? It could be a Nemesis?"
"Yeah, but more likely it's
us
coming back later to fine-tune what we're doing right now."
As Sydney says, if you've observed something in detail that makes it much harder for you to change it. Which gives you a good reason for not obsessively observing everything in detail. Leave yourself some ambiguity and you'll be able to come back later if you need to.
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Sydney Freedberg
Member
Posts: 1293
[GroupDesign] - Time Travel Party!
«
Reply #16 on:
September 24, 2004, 04:30:40 PM »
Quote from: TonyLB
"I saw something moving in those bushes!"
"Leave it be.... likely it's
us
coming back later to fine-tune what we're doing right now."
Heh. But be careful we don't get too
Back to the Future Part II
....
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