Forum changes: Editing of posts has been turned off until further notice.
Started by Dauntless, September 29, 2004, 06:40:21 PM
Quote from: DauntlessAs an example, most modern systems that allow you to build a character with a point system and choose skills however you like (a descriptive design approach) is not very realistic. In this sense, class systems and random rolls to build things like attributes are in fact more realistic because they mirror more closely how reality works. Descriptive design allows one to create the desired object as long as you "pay the points for it". Procedural design can get you close to your desired output as long as A) you have the right inputs, b) you are lucky enough or C) can afford the design requirements/prerequisites (mass, cost, social class, minimum trait score, etc).
Quote from: Later heAs I gave in an example earlier, what seems a better tradeoff:1) A resolution system that takes 30 seconds and is within 15% of the true score 90% of the time.2) A resolution system that takes 2 minutes, and is within 5% of the true score 95% of the time.It's these sort of considerations that I'm not really sure about how to go forward.
Quote from: DauntlessActually, I think it's a very good idea for designers to state the reasons why they designed the game they did because it helps the players understand the games possible strengths and weaknesses, while also helping the player decide if he wants to buy into the system (although my rules are actually going to be free...so I could care less about that).
Quote from: DauntlessAs for realistic rules requiring consistency, this consistency is based upon the judgment of the GM. ...[snip]...
Quote1. Why have a system at all since the GM can just decide what happens? Is it there as a set of guidelines so that the GM has a little less work? (Note: that is a perfectly valid reason for a system. If that is what you are doing it is not a problem.)
Quote2. What do the players and player characters do? Is this pure Simulationism? Do the players exist simply to expore the world and their characters?
Quote from: DauntlessThe rules in effect says, "This is mostlikely would happen given these sets of conditions". Then you compare this to the GM version...if he has one. Two heads are always better than one...
Quote2. Are the things that you're using as inputs that are creating more work worth considering in terms of the output that's created?