Forum changes: Editing of posts has been turned off until further notice.
Started by lumpley, October 03, 2004, 01:49:24 PM
Quote from: VincentYes! Several times I had to stop myself from rolling like you would in Dogs - the very instant that something might even possibly be at stake. I was like, "okay, let's roll dice! Yet there's not enough information yet! Vincent to brain. Brain? Come in brain..."
Quote from: Paul CzegeWe had a PTA setup conversation last night, and what we're doing is a drama about astronauts and their families during the Apollo missions of the 1960s. The network executives are probably in favor of titling it Canaveral.l
Quote from: lumpleyOh! Like one of us - I forget which - did at the beginning of the session proper, I want to point out: all the players are playing cross-gender. Worthy of going "huh."
Quote from: HansWould you mind calling out one or two conflicts from your game that demonstrate how to do it "right" in PTA?
Quote from: Emily CareDid Carrie have to roll to see if Joe tossed his cookies? If so, that was just right--Cyrus wanted to get everyone out of the room so he could check out the bodies, Joe was looking a little squeamish, so Cyrus starts asking Joe all kinds of graphic questions and showing him the bodies. Dice are rolled. Success. Joe yarfs on the attendant. We must have rolled for that, right? If not, we lost an opportunity.
QuoteThere's no reason why we couldn't have just made it all up without the dice. Except, of course, that its more fun this way.
QuoteYou know, I'm not sure the dice matter that much. The fan mail matters a lot and I think the dice are purely there to make it a little less deterministic than budget - vs - (fanmail + traits).
Quote from: Matt WilsonQuoteYou know, I'm not sure the dice matter that much. The fan mail matters a lot and I think the dice are purely there to make it a little less deterministic than budget - vs - (fanmail + traits).Among other things, the dice represent the audience perspective. As players of the game, you're not just writers and directors (and maybe actors), you're also the audience. And part of the fun of being the audience is not being sure what's going to happen. If you're watching a show that you really love, you know the story's going to be good no matter how it goes, but there's some fun in being surprised.
QuoteAs for the rolls, I'd call 'em conflict resolution. Ideally, no matter how the dice land, there's something to say that propels the story forward.
Quote from: lumpleyHigh die doesn't call for the next scene, but narrates the outcome of the roll. We actually played "narrates the outcome" to mean "gives the outcome final approval," with all narrations handled by the group. Which I remember saying, but I'm not surprised it didn't stick in your (or probably anybody's) head. "Group narrates, one person approves" is a very natural, unobtrusive way to play.
QuoteI'm not even sure that you, J, ever got to approve narration. The one or two conflicts Vicky was in, I might well have had the high die.t
QuoteHow's about this: with three Protagonists being played by women and one by a man, the three women all see the available powerful roles (given the 1940s environment) as being in the hands of men. I wanted to play Vicky because she's a journalistic Rosie the Riveter and First-Wave Feminist.