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Indie Game Design
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[Galactic] Aien types
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Zaidaco
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Posts: 21
[Galactic] Aien types
«
Reply #15 on:
October 05, 2004, 01:31:25 PM »
Quote from: Nathan P.
a big part of the fun of scifi is that you get to make up random shit about the universe...Emphasize that the game is about making and playing really neat aliens, not explaining how they actually work and such...
One thing I don’t want to do with this game is tell people “this is how the Universe is”. I want to leave it up to the individual group to explain (if they want to) where exactly life comes from. Be as scientific or Sci-Fi about it as you please. In the first play test I ran about a year ago, the group was a mix-matched bunch of hard-asses who scavenged derelict ships and the occasional merchant vessel.
Quote from: Nathan P.
Also, a comment about "bonuses for good RPing" - what bonuses?
The bonus would be at the discretion of the GM, based on the players contribution to the over-all experience of the game session, as well as how true they are to their concept of what their alien character is all about. If the player says that his character is a ten-foot tall empathic tubeworm from Beta VII, then damn it, be the best example of a ten-foot tall empathic tubeworm from Beta VII you can be.
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-Merrick
Zaidaco
Member
Posts: 21
[Galactic] Aien types
«
Reply #16 on:
October 05, 2004, 01:33:08 PM »
Quote from: Andrew Martin
Created creatures as opposed to creatures that have just evolved; either organic or more typically robotic/mechanoid creatures.
Excellent idea. Till now I've just been thinking about naturally evolved alien, but there should definitely be a catagory for the "created" creature
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-Merrick
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