The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 24, 2022, 07:53:53 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
92
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
General Forge Forums
Actual Play
Primetime Adventures: Epidemonology
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: Primetime Adventures: Epidemonology (Read 36248 times)
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: Epidemonology insights
«
Reply #30 on:
October 10, 2004, 08:32:55 PM »
Quote from: Meguey
Ok, the game is great, and I'm thrilled to be playing with Carrie & everyone else. But especially Carrie, since she's been a huge 'potential gamer' in my head for a year.
I'm happy about that, too.
Quote
I love the fan-mail economy, because it really rewards good play, good ideas, and nurtures good agreement between players, and that's cool. The scene-setting was great for me, because I often feel a bit like I'm in a black-box stage when playing, because the setting has not been set.
I hadn't thought about the issue like that, but you're totally right. You can look around and see your setting.
Quote
I got very little screen-time, but felt like I had pivitally important sceens.
Yeah, I want to see what you're going to do with Frank. I'd really like to see him onscreen more. I'd particularly like to see him bring something to the long-term plot that no one else can. He's such a humble character compared to the others, but I'd like to see what his hook is.
Quote
I even got fan-mail for my timing on saying "Then who's blood is it?"
In most games I've played, this would have been the line of the year. Because of PTA's dramatic setup, there were line-of-the-year-grade lines constantly.
Quote
I do have to respond to Joshua though:
Quote
How's about this: with three Protagonists being played by women and one by a man, the three women all see the available powerful roles (given the 1940s environment) as being in the hands of men. I wanted to play Vicky because she's a journalistic Rosie the Riveter and First-Wave Feminist.
Um, I looked for what character I wanted to play, and then what gender it was. I wanted to play someone that would be tied into the political situation at the time, to increase the feeling of setting, and being a part of 'the good war' seemed perfect. Yet I wanted to be around, so I couldn't be on active duty. Being injured in duty and ok with that seemed especially cool, and when I put all the pieces together, that character was male.
Yeah, that's what I'm at here: in order to play someone in the segment of history, and segment of society, you're talking about, you had to play a man. I'm not assuming any sort of nefariousness on your part.
Emily originally envisioned a Sherlock Holmes guy, and the character was male from the begining. I don't know what Carrie's process was. I don't think I was at all looking at the power positions and going for the male ones.[/quote]
OK. It was just a hypothesis.
Quote
Another strong possibility for me was the Black woman blues/torch singer, with interesting connections that would have included some clan stuff and some early civil rights stuff. But that's a different show;
... and that's too bad. You're right, of course, but that's a neat character. Maybe we'll do some sort of Prohibition-era thing (which I lovity love) and you'll get to play her.
Quote
Noone's playing a closeted homosexual (that we know of) or a political activist or a migrant farm worker, either.
I keep thinking about something Carrie brought up at one point: the story of Unions around this time is rife with drama, villains, politics, and drama.
Quote
And J, that photo's not exactly a candidate for reduction surgery.
Yeah, that comment actually came from a less relevant, but boobier, picture from
this
page of comic illustrations. I changed my mind about the illo, but not the caption.
Quote
Remember the clothes of the era, the tailoring, and the way underwear was built, and rethink that angle. Or, just be really clear that Vickie being really painfully chesty is part of the character, and not just a stereotype you're falling into.
No, I'm actually thinking of her at this point as being pretty athletic. I was thinking about the nominal beauties of the day (which she is), and was thinking about airplane nose art and Varga pinups, but I think it's more interesting if her sexuality is frank but non-sex kitten.
Anyway, I was deliberately using a stereotype, but it got less fun, as you'd expect. Not much there.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
dunlaing
Member
Posts: 308
My name is Bill
Primetime Adventures: Epidemonology
«
Reply #31 on:
October 18, 2004, 06:57:08 AM »
Quote from: lumpley
Quote
B) when is the right moment in the scene to call for a conflict. B is the thing that takes me a couple episodes to feel solid about. It's different with every group.
Yes! Several times I had to stop myself from rolling like you would in Dogs -
the very instant
that something might even
possibly
be at stake. I was like, "okay, let's roll dice! Yet there's not enough information yet! Vincent to brain. Brain? Come in brain..."
My players willing, I think we'll try d6s next time. We'll still do odds-evens but we can just look for that center pip.
-Vincent
You could try getting some d6s and using white out to remove all but the middle pip. That way you end up with a die that has 3 sides for 1 and 3 sides for 0.
Logged
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Primetime Adventures: Epidemonology
«
Reply #32 on:
October 18, 2004, 07:28:40 AM »
Reducing the number of sides on the dice means that you'll get more ties on who calls the resolution of the scene. But I don't think that really matters all that much. Most of the time, everyone chips in anyway.
So you could use d4s (oh, how I love its tetrahedral perfection) and color two of the points. If a colored point faces up, it's a success.
You could use any dice and color half the sides one color, half the sides another.
Anyway, it doesn't really matter. Whoever gets the highest dice wins works, too, except that whoever succeeds in the conflict automatically says how it ends.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum