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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [GroupDesign] Schrodinger's war: Feel of Play  (Read 2661 times)
daMoose_Neo
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« Reply #15 on: November 13, 2004, 05:30:36 AM »

Actually, to a degree, the whole of the original Bill & Ted applies somewhat.

And I DO recommend Frequency, highly. W/o saying too much, I think it does a nifty job of illustrating several of the mechanics already discussed for Time Travel, such as how hard it is to change things, more than one minor event impacting the actual occurance of a 'major' event, changing the past and interacting with the present (Know the whole Lady Catherine/MIB example? The finale to the movie plays out quite similarly!)

Finally got Labyrinth for my D/D studies...now I wanna see Frequency again!
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Nate Petersen / daMoose
Neo Productions Unlimited! Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
Andrew Morris
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« Reply #16 on: November 13, 2004, 10:52:16 AM »

Quote from: BlueDanube
I remember another short story, not sure of author or title (maybe Heinlein or Azimov), with a very easy to change timeline. Basically, people went on hunting trips to shoot dinosaurs, stepped on a butterfly, and changed the world they returned to.

Dan, that was A Sound of Thunder by Ray Bradbury. It's coming out as a movie very soon.
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