The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:27:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
How legends are made
Pages: [
1
]
« previous
next »
Author
Topic: How legends are made (Read 778 times)
Matt Machell
Member
Posts: 477
How legends are made
«
on:
January 31, 2002, 09:53:09 AM »
This is my idea of the moment, a game about how legends grow in the telling, evolve and get hijacked.
The idea is akin to Chinese Whispers, the first player gives a very basic story then it gets passed on and influenced by events conceived of by the next player, then the next, and so on until it changes out of all recognition.
So, for example, the story starts as "man defends family against landowner", which becomes "Man defends village against wicked local baron", which becomes "Man leads heroic defence against oppressive king, who is in league with dark power", etc
I'm thinking of something fairly abstract (like Baron Munchhausen maybe), with some way of representing how various institutions hijack myths for their own ends.
Currently I'm inclined to have each player take on the role of church, state, art or science. They get points if they move the story towards their own ends. They lose points if they move the story too far from the last iteration.
As to the mechanics of how this actually works, I havn't really decided, so I thought I'd throw it open to the Forum for suggestions.
Matt
Logged
Covenant - A story game of failing conspiracies
, now available!
Realms E-Zine
- Reviews & Articles
The Collective Endeavour
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum