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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 54 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Clinton's Fourth Axiom of Game Design  (Read 33793 times)
Roger
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Posts: 168


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« Reply #45 on: December 15, 2004, 02:58:27 PM »

What about a strictly "realistic" system -- something like d20 Modern, or some version of Traveller without any psionics.  No magic, no powers, no psychokinesis, no deals with supernatural entities.  

Is it possible to run Jedi in a system which fundamentally says, "No, really, the Force does not and cannot exist"?

I suppose if one takes the Dark Side metaphorically, and runs, say, a game about professional athletes and the temptation to turn to illegal steroid use, there might be some shades of Jedi in that.



Cheers,
Roger
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DrAwkward
Member

Posts: 4


« Reply #46 on: February 04, 2005, 09:57:12 PM »

Paranoia?  Actually, that's probably not so hard, especially when you think about clones for a minute.

Kobolds Ate My Baby?

My Life With Master?

And, while not a suggestion, I just want to make people consider the possibilities for a fun Jedi campaign using Space 1889.
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