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The Forge Archives
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Forge or Indie RPG Online Convention - Feedback Please
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Topic: Forge or Indie RPG Online Convention - Feedback Please (Read 2777 times)
GaryTP
Member
Posts: 97
Forge or Indie RPG Online Convention - Feedback Please
«
Reply #15 on:
January 03, 2005, 09:57:24 PM »
Looks like there is some interest in an online convention, but not a lot. I'll place this on hold for now and bring it up again in a few months. Having a big enough presence would be crucial to pulling it off.
Gary
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Gary Pratt
Goldleaf Games
http://www.goldleafgames.com/
http://www.livejournal.com/users/gamechat/
daMoose_Neo
Member
Posts: 890
Forge or Indie RPG Online Convention - Feedback Please
«
Reply #16 on:
January 04, 2005, 09:05:51 AM »
Have you shopped the idea around to other sites? Might also help in getting some backing as well, as the Forge isn't the only indie hangout.
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Nate Petersen / daMoose
Neo Productions Unlimited!
Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
Nathan P.
Member
Posts: 536
Forge or Indie RPG Online Convention - Feedback Please
«
Reply #17 on:
January 04, 2005, 10:01:07 AM »
I'm interested, but I'll be more interested in a few months, as
Timestream
isn't going to be on the market until June. So here's my vote to bring it back up again down the road.
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Nathan P.
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Nathan
Member
Posts: 313
Forge or Indie RPG Online Convention - Feedback Please
«
Reply #18 on:
January 05, 2005, 01:11:43 PM »
The idea has merit. I really don't have time to work on one again, though they are a blast. It seems like it would be somewhat easier to pull one off these days, with technical stuff handled easily (Paypal, etc.) and gaming news sites & communities at hand.
I think, if you do want to put one of these together, start small. Plan a few hours of "events/schedule". Do a Saturday Indie Con, 5-10 PM CST. Get four indie publishers on board. Schedule some chats/game demos. Line up a free gift or two. Then send out press releases.
The risk is significant if you plunk a lot of time, money, resources, and manpower into a full-scaled online con and it sinks. There simply might not be a crowd of gamers who want to spend a weekend online chatting with indie game publishers. But there might be. By starting small, you don't overload yourself, you build contacts & experience, and you begin generating buzz. Hell, it sounds like the same process a lot of indie publishers do when releasing their first games. And if it flunks, oh well, you aren't out much of anything.
Just my last suggestions...
Thanks,
Nathan
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