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Started by Akamaru, December 14, 2004, 12:33:00 PM
Quote from: AkamaruI'm curious about Legends of Alyria too, but not quite sure how it'd work in a more complex situation. Let's say for instance that a thief PC has disguised himself as a guest and infiltrated the royal ball and is now talking to a guard. He's trying to get information about the whereabouts of the kings treasure chamber without actually asking directly. In game mechanics terms I'd see this as a duel, where the attacker (the thief) is trying to make a "feinting" maneuver, that is forcing the opponent to make a mistake, which in this case would be for the guard to reveal the location of the chamber. If the feint of the thief would fail, he'd ask the guard too directly and he'd get suspicious. But even if the feint fails, the battle wouldn't be over. Now the guard "attacks" and inquires why the thief is interested in the treasure chamber. A successful "parry" would then be the thief swiftly coming up with a good reason and saying it to the guard in a believable fashion. And so on. How would Legends of Alyria handle a situation like this and with what kind of traits?