The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:52:01 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Defining Game Mechanic
Pages: [
1
]
« previous
next »
Author
Topic: Defining Game Mechanic (Read 575 times)
M. J. Young
Member
Posts: 2198
Defining Game Mechanic
«
on:
December 22, 2004, 02:16:17 PM »
Over in
http://www.indie-rpgs.com/viewtopic.php?t=13501
">Ramblings on the role of Mechanics in CA's (fishing)
, somewhere on the second page,
Quote from: Jay a.k.a. Silmenume
My understanding is that a mechanic is a specific feature of system and system is the means by which events are established into play.
I think there's a disconnect here, and I'd like to put forward a clarification. I note that
Quote from: In
The Provisional Glossary
Ron
Mechanics
Individual and specific features of System; Mechanics in text form are "rules."
I like that a bit better, but I'd like to try to clarify the concept of a role playing game mechanic in the context of what I think is our generally improved understanding of how role playing games work.
A role playing game mechanic is a structured interaction between two or more authorities to support the credibility of statement in the shared imagined space.
For example, rolling dice to hit in D&D uses the authority of the randomly generated number plus the authority of the to hit tables to produce support for the statement that a character did or did not hit a target. Similarly, in Multiverser, that same roll of the dice combines with numbers from character papers and world information to produce support for the same conclusion (there being no chart to consult).
At present I cannot think of a mechanic that uses a single authority, but there might be one.
Thoughts?
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
lumpley
Administrator
Member
Posts: 3453
Defining Game Mechanic
«
Reply #1 on:
December 22, 2004, 02:26:03 PM »
I like this.
For a while, I've been saying that there are three things for an RPG's rules to coordinate: the imaginary stuff in the game, the real-world interactions of the players, and real-world tokens or representations like dice and numbers and words on a character sheet. Informally, I've been defining game mechanics as rules which include the real-world tokens or representations. Rules which don't include them are, then, non-mechanical.
I think our definitions agree.
(I don't think "two or more" is necessary, but it's not important.)
-Vincent
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum