The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:21:49 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
[Sorcerer] dX = play style Y?
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Sorcerer] dX = play style Y? (Read 2500 times)
Valamir
Member
Posts: 5574
[Sorcerer] dX = play style Y?
«
Reply #15 on:
January 05, 2005, 06:22:13 AM »
All of this discussion is rather moot, because really the die type (assuming all dice for a single roll are the same size) doesn't make THAT much of a difference.
With a lower die size there will be a greater tendency for the high die of each roll to tie, causing one to have to look at the next dice in succession. What this means is that over time and many rolls the extra ties will tend towards fewer net successes. However, not
significantly
fewer.
This question has come up in the past and with a little searching you can probably uncover some of the threads where the actual statistical crunching has been done.
But rolling a different die size for different scene sizes isn't going to give you that mechanically reinforced sense of added drama you're thinking of. The net difference won't be noticable enough to really matter.
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Robert Bohl
Member
Posts: 525
[Sorcerer] dX = play style Y?
«
Reply #16 on:
January 05, 2005, 06:28:39 AM »
Quote from: Valamir
over time and many rolls the extra ties will tend towards fewer net successes. However, not
significantly
fewer.
This question has come up in the past and with a little searching you can probably uncover some of the threads where the actual statistical crunching has been done.
Really? I'd love to see this. I'll go looking. If true, then obviously you're right. However, I have a hard time believing that rolling 5d20 in combat isn't going to result in a significant difference from rolling 5d4.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
jrs
Member
Posts: 373
[Sorcerer] dX = play style Y?
«
Reply #17 on:
January 05, 2005, 08:18:37 AM »
RobNJ,
Here are a few links to older topics to get you started. I believe only the first one talks specifically about Sorcerer. I'm certain I'm missing other relevant topics. If you want to search for more, I recommend narrowing searches on statistical probability of dice mechanics by searching for the authors "Walt Freitag" or "Mike Holmes".
http://www.indie-rpgs.com/viewtopic.php?t=7628
">Dice probabilities (split from New Review)
http://www.indie-rpgs.com/viewtopic.php?t=2695
">Mike's Standard Rant #5: The Myth of Opposed Rolls
http://www.indie-rpgs.com/viewtopic.php?t=3716
">Nonstandard Rant: Opposed rolls ARE more random, dammit!
http://www.indie-rpgs.com/viewtopic.php?t=875
">Call for Probability Formulas
Julie
<minor edit for clarity>
Logged
Valamir
Member
Posts: 5574
[Sorcerer] dX = play style Y?
«
Reply #18 on:
January 05, 2005, 02:52:13 PM »
Yeah, that first one was the one I was remembering, Julie, thanks.
As I noted there, there
is
a difference and it
is
measureable.
But I think its not likely to be a big enough difference to be worth trying build a house rule around.
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum