The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:21:54 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Practical DemonBanishing (and Containing)
Pages: [
1
]
« previous
next »
Author
Topic: Practical DemonBanishing (and Containing) (Read 620 times)
ricmadeira
Member
Posts: 44
"You can choose just who you are."
Practical DemonBanishing (and Containing)
«
on:
December 27, 2004, 09:56:34 AM »
Okay, so this must be the stupidest question ever because I've been searching the forum for half an hour and couldn't turn up anything remotely connected to it.
How do you handle, in practice, the rituals for Banishing and Containing? I mean, they take several hours to do. Is the demon suposed to be present during this? If yes, how come he justs sits around while the sorcerer goes about Banishing/Containing him? Maybe the ritual involves a magic duel that the demon can't walk away from until it's over? Or maybe the sorcerer has to create a contain first and then trick or summon the demon inside it, before he can try to banish it with a full-dice ritual?
Would you consider a full-dice ritual one that involves lenghty prepations of some sort followed by the Sorcerer going about finding this particular demon, sprinkling it with holy water/stuff, and saying the final couple of words for the ritual? Or is that considered a snapshot ritual with bonus dice for preparation?
Thanks in advance!
Ricardo
Logged
http://www.abreojogo.com
|
http://ricardo.turnodanoite.com
Trevis Martin
Member
Posts: 499
Practical DemonBanishing (and Containing)
«
Reply #1 on:
December 27, 2004, 11:53:11 AM »
To be unhelpful, I'll say it depends on the color of your particular game.
To be more helpful, in our game, containment was treated as kind of a trap. That is, a demon could cross into a contain, just not out of it, easily anyway. My players made use of this by turning a room into a contain and luring said demon into it with them. (Actually one of them ordered a demon into the contain, and won!) So in our games, no the demon did not have to be present.
There is nothing in the rules that mentions range for either ritual, so sorcerery would only be limited by your local color definitions. Technically you can banish any demon from anywhere.
best,
Trevis
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Practical DemonBanishing (and Containing)
«
Reply #2 on:
December 27, 2004, 06:29:52 PM »
Hiya,
The roll for Containing is only conducted when or if a demon challenges the border of the Contain. Therefore, Trevis is correct: the sorcerer sets up the Contain and there it is - all done. The only question is whether it holds when a demon challenges it.
If you are envisioning a Contain that's kind of a combat action ("Ha! You're Contained!"), then use the snapshot rules, which means it takes just a moment (like any action in combat) and the sorcerer's roll is dropped to a single die (before bonuses).
Typically, the only way to pull off a several-hours Banish is to Contain the demon first.
Best,
Ron
Logged
ricmadeira
Member
Posts: 44
"You can choose just who you are."
Practical DemonBanishing (and Containing)
«
Reply #3 on:
December 28, 2004, 07:53:18 AM »
Quote from: Ron Edwards
Typically, the only way to pull off a several-hours Banish is to Contain the demon first.
Just what I was looking for, thanks Ron! And thanks for the examples, Trevis.
Logged
http://www.abreojogo.com
|
http://ricardo.turnodanoite.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum