Now, on the other hand, the mechanics of a game can also bring the game to life by sharing that spotlight. Poker chips for Deadlands is a great example because it puts a common western prop (chips from a saloon card game) right into your hands. There's a connectivity; the gambler plays with chips while playing cards in the Red Garter Saloon, and I have a few of them right here. So 'why' did you choose your game's resolution mechanic? And by 'resolution mechanic' I mean both the physical tools plus the system. Did it have anything to do with the feel of the game, or was it mainly a matter of (desired) simplicity or complexity? Jeff