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Started by Marco, February 07, 2002, 04:37:23 PM
Quote from: MarcoFang described his points in Scattershot as "particles of character class."
Quote from: MarcoI sort of disagreed with his definition: an indication to the GM of what your character is supposed to do/what you want your character to do (I don't think he's wrong exactly, but I think that, by the mechanics alone without the Techniques he's using, the fact that someone has points in a science skill doesn't mean it's primary to the character concept).
Quote from: MarcoAnyway:I said that Character Class was sort of like a cross between profession, intent, and how the character fits into the world. In AD&D character class is a no-brainer. Even if it was skill based, point based system you'd still need a thief, fighter, magic user, and cleric on each adventure; the world just works that way.
Quote from: MarcoTHE POINTSome of these special abilities are meta-game. Especially in the super's books (where we had serious trouble applying Archetype rules--for a variety of reasons). But, after defining what I thought Fundamental Particles of Character Class (Fang's term) should be, I looked again at the file of supers archetype stuff.Here is what I thought Particles of Character Class ought to be: something you buy for the character that in and of itself defines how he or she fits into the world. This is not purely deductive; it's prescriptive and has some ability for the character to enforce it.
Quote from: MarcoI'm putting this out here as some speculation on what Character Class is (I encourage you to look at Fang's Scattershot posts; he has some very interesting observations).