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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Donjon] First level sucks.  (Read 1601 times)
Clinton R. Nixon
Member

Posts: 2624


WWW
« Reply #15 on: January 10, 2005, 11:23:00 AM »

I think we're all standing and saying, "Um..."

So, I'll say this. If you didn't like Donjon at 1st level, you really won't like it at higher levels. Characters have to become much more focused in order to survive/do anything against stuff of their own level.

But, yeah, it does sound like either something got missed or your dice were being seriously wacky. You might want to try d6's so that you get more ties. (Ties in Donjon, unlike in its parent system, Sorcerer, add to your successes. d6's pretty much guarantee that you'll get a crackload of successes when you do win.)
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Clinton R. Nixon
CRN Games
Vaxalon
Member

Posts: 1619


« Reply #16 on: January 10, 2005, 11:39:36 AM »

I'm going to reread the rules more carefully, and see if we were doing something wrong.

Looking back, I think the group may have been 1> unaware of some of their character creation options, such as abilities that would help them avoid being hit or taking damage.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Bankuei
Guest
« Reply #17 on: January 10, 2005, 12:09:54 PM »

Hi,

Rollover dice are critical.  Not using them is pretty much a guarantee of doom.  Although the rules explain how things work, gamist play requires an understanding of how to work the rules in the best strategy.

Chris
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Vaxalon
Member

Posts: 1619


« Reply #18 on: January 10, 2005, 12:15:08 PM »

Maybe I should run a game or two in IRC, before I run it for my group again.

By doing that, I could make sure that I'm understanding the rules properly, AND see winning strategies in action.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
James_Nostack
Member

Posts: 642


« Reply #19 on: January 10, 2005, 03:17:27 PM »

Quote from: Vaxalon
Maybe I should run a game or two in IRC, before I run it for my group again.  By doing that, I could make sure that I'm understanding the rules properly, AND see winning strategies in action.


Vaxalon, if you're short of on-line guinea pigs--er, players--I'd be happy to give it a try: I've been wanting to play Donjon since I first heard about it.  

I would suggest, however, using a customized dicebot for Donjon simply because IRC is kinda slow to begin with, and comparing results slows one down unnecessarily.  A Java version has been on my back burner for a while, but I'd be happy to finish it off if it would help.
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--Stack
Vaxalon
Member

Posts: 1619


« Reply #20 on: January 11, 2005, 06:34:49 AM »

You're right; the dicebot needs to be able to provide SORTED dice; I'm not sure the existing one on Magicstar can do that.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
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