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lumpley games
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Dogs in the Back Yards
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Topic: Dogs in the Back Yards (Read 1000 times)
Kaare Berg
Member
Posts: 158
Dogs in the Back Yards
«
on:
January 18, 2005, 07:12:14 AM »
Dogs in the Concrete Jungle.
You are a crack DEA undercover team. You infiltrate the worst criminal gangs in a covert game of trust and lies. You have only your conscience to guide you as you are free to do anything to maintain your cover.
On a mission to maintain your cover you have to deliver drugs to a dealer at High School level. At the drop site your teenage son walks in. What do you do?
Hierarchy of sins.
Small change here, instead of starting at the bottom with Pride, we begin at the top with a Drug Baron
Drug Baron
has
Ambition
and gets
Lieutenants
whid build
Organization
made up of
Crew
that shows
Ruthlessness
to control
Gangs
who through
Violence
supply
Dealers
who
Supply
the
Junkies
who commit
Crime.
or you can turn it upside down.
very much a work in progress inspired by series like UC and the Shield, not to mention Miami Vice, Salton Sea and all other great undercover movies.
Logged
-K
Trevis Martin
Member
Posts: 499
Dogs in the Back Yards
«
Reply #1 on:
January 18, 2005, 10:29:33 AM »
The chain isn't quite complete from the bottom end.
(read from bottom)
commits
Crime
becomes
Addicted
takes
Drugs
seeks
Escape
Someone feels
Pain
best,
Trevis
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Yokiboy
Member
Posts: 363
Dogs in the Back Yards
«
Reply #2 on:
January 18, 2005, 02:14:18 PM »
The original
Something Wrong
progression is only five steps, so perhaps something like this:
Someone feels
Pain
,
takes
Drugs
,
the demand brings in the
Gangs
,
with them come
Crime
,
and finally
Organized Crime
.
Although that list reads more like the manifestations of each level of "Sin" rather than the actual cause. As in why does someone feel pain, that must be the root cause. Anyhow, I'm too tired right now.
TTFN,
Yokiboy
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Holken ~ my gaming stuff
Kaare Berg
Member
Posts: 158
Dogs in the Back Yards
«
Reply #3 on:
January 20, 2005, 08:46:11 AM »
Thanks for the feedback y'all.
There's been some small changes in our plans. The idea now centers around vigilantes. People doing a Charles Bronson or a Punisher.
The idea behind the Hireachy of sins was that like the towns the crime orginasations would have a set structure making it possible for the playes to work out whoose on top. Although I love the potential of Yokiboy's
progression of wrong.
now it looks like I'm going to drag in an idea mentioned in the Delta green thread. Demon dice represents the fear people have for the Drug Baron/Crime Lord.
Now you know that dealer Smalltime knows who gives him drugs, but you also knows that Smalltime has two children. How hard will you push Smalltime the minute you see the influence dice come on the table. Big black shiny D10s just saying come on push me.
Lets assume that since everyone in the organisation also has a 2D10 or greater relationship to DB/CL and that if they do not speak the vigilanties have to hit the families.
K
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-K
lumpley
Administrator
Member
Posts: 3453
Dogs in the Back Yards
«
Reply #4 on:
January 20, 2005, 08:49:14 AM »
Scary.
I'd like to hear how this plays!
-Vincent
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Yokiboy
Member
Posts: 363
Dogs in the Back Yards
«
Reply #5 on:
January 20, 2005, 01:02:07 PM »
Quote from: Negilent
Now you know that dealer Smalltime knows who gives him drugs, but you also knows that Smalltime has two children. How hard will you push Smalltime the minute you see the influence dice come on the table. Big black shiny D10s just saying come on push me.
I also loved this idea, and it sounds like you have the groundwork done for a great game of Dogs. The intimidation factor of those special dice is wicked!
TTFN,
Yokiboy
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Holken ~ my gaming stuff
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