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Started by ffilz, January 26, 2005, 11:20:51 PM
Quote from: Sydney FreedbergQuote from: ffilzAnother question I have is if the single skill roll for non-combat actions makes them seem less important than combat?I think any time you "zoom in" on a particular action by covering it in more detail, you force the players to spend more time on it, which makes it more important -- not necessarily more exciting, though (Haven combat seems not to have this problem, but I remember an utterly tedious die-rolling exercise in GURPS).I think the key thing to realize is that "more detail" does not mean "more excitment." Excitement comes from greater emotional and intellectual investment, which means that exciting things should involve harder choices and higher risks (either strategically or dramatically). One roll vs. many rolls isn't the key distinction.
Quote from: ffilzAnother question I have is if the single skill roll for non-combat actions makes them seem less important than combat?
QuoteThe original game system had almost nothing for non-combat.When I started running the game, I desired to have some non-combat skills. The biggest problem is that task resolution creates an innequity between combat and non-combat. This means that non-combat skills need to be a real alternative to combat skills. D20 has a diplomacy skill that allows you to change the attitude of an intelligent creature. The DCs for this are relatively static, and it's conceivable that a mid-level bard could negate most encounters with a diplomacy check. That seems anti-climactic.
QuoteThe burning questions here are: why do you want non-combat skills? What do you expect from them? How do see them contributing to the game? You say that they need to be a "real alternative" to combat, but you also say that when they really are an alternative to combat, that it is anti-climactic. It might be helpful if you tell us what led you to add non-combat skills into this game in the first place.
Quote from: ffilzAs to being a "real alternative" to combat, but being anti-clamactic, what I mean is that a single simple skill roll: "make a diplomacy check, oh, a 53, the bandit begs you to tell him how he may serve you" is anti-climactic...to be an alternative, and not an obvious thing you should try first, it also needs to be balanced by costs and consequences. With the D&D/D20 model of diplomacy, if your skill is good enough, you should almost always try it, so combat only becomes used when the bard fails. .
Quote from: ffilzWith the D&D/D20 model of diplomacy, if your skill is good enough, you should almost always try it, so combat only becomes used when the bard fails.