Forum changes: Editing of posts has been turned off until further notice.
Started by lumpley, February 08, 2002, 12:06:40 PM
Quote from: When Ron- Committed (there's your "willing" right there) - Contributing (ditto, plus adding the social contract) - Engagement (which includes more willingness plus the imaginative component)
Quote from: When GordonHere (again, I think) is the "complaint" folks are trying to prevent: "You're not engaging me!" While it might not be possible to be engaged unwillingly, it is possible to put the *responsibility* for being engaged outside of oneself. Ron may well take it as a given that everyone is sharing responsibility for things like this (in social-contract terms) in a healthy game, but I submit that this "XYZ responsibility failure" is a very common (and subtly persistent) dysfunction in otherwise functional games. Finding a phrase that explicitly brings the responsibility home - for EVERYONE - seems valuable. That "for everyone" caveat is important, wanting XYZ is by no means of necessity a negatively-selfish act. But abdication of responsibility in the matter is. That's the part of "willing suspension of disbelief" that I'd want to make sure is in the new version of XYZ - the clarity that it's something you DO, not that is just done to you. And thus, "breaking" it is something you have at least some control over.I agree with Ron that his triple-description (particularly with the parenthetical comments) covers the ground well - committed, contributing (participatory?) engagement. It'd be nice to wrap it up in a more "catchy" phrase - willfull engagement? - but, if we're on the same page regarding the actual issues here, I think that's the last of my word-wrangling energy.
Quote from: Ron EdwardsI must respectfully disagree that Context was lacking in the discussion. All along, we have been talking about interacting with some form of media-entertainment, whether it's movies or literature or role-playing or whatever. I submit that all of these things already include Character, Situation, Setting, and Color - and hence Context is present as a given, within which all of the discussion about how we interact is embedded.
Quote from: Ron EdwardsI do agree with you that the Context has to be there, in every way that you describe. I also agree with your implied point that attention must be paid regarding Context, in role-playing, in ways that movies/etc probably don't require. However, I don't think it's been missing from the discussion.
Quote from: Ron Edwardsengagement + commitment. We do not receive Context and then provide the three things, as we do in watching a movie. We are making it and