The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:57:49 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
[Song of Ethera] Managing input to the SIS
Pages: [
1
]
« previous
next »
Author
Topic: [Song of Ethera] Managing input to the SIS (Read 457 times)
Selene Tan
Member
Posts: 167
[Song of Ethera] Managing input to the SIS
«
on:
January 30, 2005, 06:31:45 PM »
I've been plugging away at Song of Ethera (see
Core Mechanics
and
Preliminary Notes
), and there's one problem I've run into that I'm not sure how to resolve.
The resolution system doesn't have failure encoded. It has "Yes, and"; "Yes"; and "Yes, but". I did this because I want good ideas to automatically succeed. The problem is that at the moment, there's no way of establishing if something is a good idea.
My first thought was to give the GM some veto power to declare when the use of a specialization is ridiculous or makes no sense, but that's what would probably happen anyway. And it doesn't allow for times when the idea really is good but the GM just doesn't like it.
The latest idea, which I'm semi-happy with, is to give everyone some number of veto points. When someone wants to use a specialization, the GM can challenge that usage. The GM and player both bid a number of veto points, and whoever bids more wins. (I should probably get Universalis and read it.)
Is there another, better way to manage this kind of thing?
Logged
RPG Theory Wiki
UeberDice
- Dice rolls and distribution statistics with pretty graphs
ffilz
Member
Posts: 468
[Song of Ethera] Managing input to the SIS
«
Reply #1 on:
January 30, 2005, 10:06:05 PM »
Making the assignment of credibility explicit with some kind of coinage is definitely a good idea. Your presumtion is that all ideas are good, but you want the ability to balance each players desires. Even though you will be bidding points agains each other (and I would allow and encourage players to bid against each other in addition to player against GM), I would cast the points in a positive light, i.e. don't call them veto points.
Definitely have a look at Universalis. Uni is a nice very concise system that addresses distribution of credibility and IIEE with a clever conflict resolution system that plays back into the distribution of credibility (and one of these days I'll play it and see it in action).
Frank
Logged
Frank Filz
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum