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[DexCon 2005] Indie Gaming Explosion 2
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Topic: [DexCon 2005] Indie Gaming Explosion 2 (Read 2130 times)
TonyLB
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Posts: 3702
[DexCon 2005] Indie Gaming Explosion 2
«
on:
February 01, 2005, 06:31:28 PM »
DexCon is, as I understand it, Dreamations big brother. Same hotel, same spectacular Double Exposure staff, same Sugarfest and Chocolate Heaven. Wednesday, July 13 - Sunday, July 17.
There is absolutely no question in my mind that "we" should do it, where "we" is of course whoever is interested. I hope to see a lot of the folks I met at Dreamation. But every con is going to be a different experience.
I... how do I say this... I know what Rule 11 is. I could step as lightly as possible about wanting this to happen, but I'm still the first person stepping up and saying I want it. I've nominated myself to organize. If anyone wants to un-nominate me, that's cool. But until I hear that, I'm going to ruthlessly provide structure based on my wholly fictitious authority.
So. First order of delegation: Is there anyone out there who can host a discussion forum for IGE that is
not
the Forge? Because if the prep for Dreamation was any indicator we will rapidly pass beyond the boundaries of what can sanely be included in the Conventions forum without swamping other useful discussion. And that would be a Bad Thing. I figure we're best off discussing in a separate area, and posting here regularly about opportunities for people to jump on board.
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Dregg
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Posts: 132
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #1 on:
February 01, 2005, 07:44:40 PM »
Having worked with Double exposure in some way, shape, or form I can say that it is way worth it to go back in the summer for Dexcon. The traffic is amazing and the amout of gamers is incredible. I have no problem with you stepping up to bat, but since our dear Michael Miller is also a local I would say because of the shear size of Dexcon, it might be best shared.
I will be there with Pulp Era (finaly in print) and also with my second project that I am doing with Ben Morgan "Spooky Beans".
Let me know how I can help
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Michael S. Miller
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Posts: 846
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #2 on:
February 02, 2005, 07:22:12 AM »
Cool. Glad to have someone else doing the "fun" stuff of organizing. I have a game to finish, after all.
I'll be there all day Friday, Saturday and Sunday. Won't need crash space. Will run a half-dozen or so games in that time. Will run MLwM at midnight on Friday. Will complain about running a second midnight game but, in the end, will cave in and do it. Can't help with the hosting, but will follow along helpfully.
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Brennan Taylor
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Posts: 499
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #3 on:
February 02, 2005, 08:35:26 AM »
I'll say I'm in as well. I would again like to represent all of the members of Indie Press Revolution who can't make it, and I will be up for demoing lots of games (Bulldogs! and any others that are needed). I won't make Thursday, but I could do Friday-Saturday-Sunday again.
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Keith Senkowski
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Posts: 725
On A Downward Spiral...
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #4 on:
February 02, 2005, 08:53:55 AM »
I unfortunately won't be able to make this one. Mrs. Senkowski will only allow so many long distance con trips a year. However, I will be hitting some local cons here and will be more than happy to represent other DiY publishers (alongside IPR of course).
Keith
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Judd
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Posts: 1641
Please call me Judd.
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #5 on:
February 06, 2005, 08:18:47 PM »
I might very well be able to make this one too and with more time to hang out. My buddy lives 5 minutes from the con and I grew up not 40 minutes from there. Shouldn't be any problem.
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Tav_Behemoth
Member
Posts: 152
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #6 on:
February 07, 2005, 04:15:29 AM »
Sang and I will be there on behalf of Behemoth3. Dexcon was a great con for us last time; we didn't have books yet, but our fan base got a good start (that's where we met our alpha intern Josh, who many of you met at Dreamation) and I'm looking forward to doing it again!
One thing let's do well in advance is to schedule our events among ourselves before submitting them to the con - B3 submitted our own events proposal before we knew about the Explosion, and so my own games prevented me from playing in ones I wanted, plus there were other tough choices (TsoY vs. DitV frex). Trying to set it up so that events with similar audiences flow into one another is a good idea.
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TonyLB
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Posts: 3702
Re: [DexCon 2005] Indie Gaming Explosion 2
«
Reply #7 on:
February 07, 2005, 07:22:45 AM »
Quote from: TonyLB
So. First order of delegation: Is there anyone out there who can host a discussion forum for IGE that is
not
the Forge?
I should have waited a full week. I honestly intended to wait a full week. Asking for volunteers, then doing the task myself is a very bad habit to get into.
I'm weak. So very weak. Plus, I had time and energy over the weekend. Here's
a forum
for discussion of Indie Gaming Explosion 2. I've gone into more detail about the information I got from Rebecca. There are challenges to be met and opportunities to be siezed.
And, of course, I'm thrilled to hear all the cool people that I'll get to hang out with again! Judd, this "friend" five minutes away... that's Rob? Are we likely to get Rob again too? Good gaming opportunities there, folks. Snap 'em up.
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Robert Bohl
Member
Posts: 525
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #8 on:
February 07, 2005, 07:26:12 AM »
Yup, I'll probably go. If Judd goes, I guess I'm definitely going :).
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Judd
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Posts: 1641
Please call me Judd.
Re: [DexCon 2005] Indie Gaming Explosion 2
«
Reply #9 on:
February 07, 2005, 08:07:43 AM »
Quote from: TonyLB
Quote from: TonyLB
And, of course, I'm thrilled to hear all the cool people that I'll get to hang out with again! Judd, this "friend" five minutes away... that's Rob? Are we likely to get Rob again too? Good gaming opportunities there, folks. Snap 'em up.
*slaps own head*
Nice words confuse Judd!!!
I might run something too. I am considering doing Dogs, Sorcerer or Mountain Witch...not sure.
Maybe even a game of John Wicke's Cat...
We'll see.
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Robert Bohl
Member
Posts: 525
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #10 on:
February 07, 2005, 08:14:03 AM »
HAPPY WORDS!
(sorry :))
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Shows:
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Nathan
Member
Posts: 313
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #11 on:
February 08, 2005, 09:24:19 AM »
If you were interested, I could host an extra forum over at
http://create.mysticages.com
-- if you need it. No big deal, really.
Just holler back or email me
nathan@mysticages.com
Thanks,
Nathan
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TonyLB
Member
Posts: 3702
[DexCon 2005] Indie Gaming Explosion 2
«
Reply #12 on:
February 13, 2005, 02:24:17 PM »
Nathan, thanks... I am sorely tempted, purely on the basis that drawing people into doing things for us is good community building. But I can't really justify it, now that folks are already settling in over at the
Muse of Fire forums
.
Is there something else we can draft you for? Something you think should be at the convention, but that nobody's mentioned doing, perhaps?
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