*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:57:05 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [dreamers] Best Free/OGL systems?  (Read 645 times)
Scrubilicous
Member

Posts: 6


« on: February 13, 2005, 06:15:35 PM »

Hey all,

I've been dreaming up RPGs and die mechanics for years now, but recently I've been trying to actually write some of  them up.  I doubt I'll ever sell them to a serious publisher, but I'm hoping to be able to run campaigns and maybe publish in PDF.  

My most recent idea is a game called "The Secret Society of Dreamers".  Its slightly similiar to Changeling, or perhaps the Neil Gaiman novel "Neverwhere."  .  The idea is that there's a magical reality called Dream, which overlays normal reality.  Its very difficult to see.  But if you can see it, you can interact with it and use its reality to your advantage.  However, it can also interact with you and do various mean things to you.  Lots of  the stuff in dream has been there for years, and some of it is pretty ornery.  The characters are ordinairy people who adventure through Dream, meeting strange and interesting  things, trying to use their power for their advantage, and occasionally dealing with a problem in Reality. Fairly standard adventure game, really.

Mechanics wise, I need something with a little bit of crunch, a fairly loose magic system, and an easy way to make Perception rolls.  How much of the dream you can percieve is a constant struggle, meaning you have to roll for it fairly often.  So, I need a die mechanic that's easy to use.  This is where my question comes in.

I've been dreaming up die mechanics and systems for years, and I've got no shortage of them.   I like working on systems, some of them are pretty decent.  But, really, I'm not particularly attached to any of them.  I'm just as happy to adopt one that someone else has already made.  It seems like this would be better in various ways.  

So, does anyone know of good free/ogl systems?  It has to be something that I could, theoritically, publish.  It has to be free.  It needs to have at least a little crunch.  

So, any suggestions?  I'm looking for ideas for Dreamers, but also for other games I'm working on.  I'd be interested in any good Free/OGL systems you know of.  

Thanks in advance,

Scrub
Logged
TonyLB
Member

Posts: 3702


WWW
« Reply #1 on: February 13, 2005, 06:28:00 PM »

Quote from: Scrubilicous
The characters are ordinairy people who adventure through Dream, meeting strange and interesting  things, trying to use their power for their advantage, and occasionally dealing with a problem in Reality. Fairly standard adventure game, really.

So why should anyone be more interested in this than in (say) Unknown Armies?

Not because it needs to be more interesting in order to sell... feh!  Sales!  A matter for tradesmen and accountants.

No, I want to know what you intend to achieve with the system.  Until I know that, about the best I can advise you is that any Free/OGL system will not have been built in order to accomodate your vision, and will therefore forever be inferior to a product that you custom-create for the purpose.
Logged

Just published: Capes
New Project:  Misery Bubblegum
Scrubilicous
Member

Posts: 6


« Reply #2 on: February 13, 2005, 08:43:30 PM »

Quote from: TonyLB

So why should anyone be more interested in this than in (say) Unknown Armies?


You probably shouldn't, since I'm sure Unknown Armies is a much better game.  That said, they're completly different games.  Dreamers, if I manage to get it done, is basically surreal D&D, with sort of a Ancient Religion meets Old West meets, um.....some modern artist concerned with people's inner states.  Or something.  I've got the idea down, but I don't  know how to articulate it yet.

Quote

No, I want to know what you intend to achieve with the system.  


Not much, or I'd be designing it myself.
Quote

Until I know that, about the best I can advise you is that any Free/OGL system will not have been built in order to accomodate your vision, and will therefore forever be inferior to a product that you custom-create for the purpose.


I'm ok with that.  

-Scrub
Logged
Simon W
Member

Posts: 191


WWW
« Reply #3 on: February 14, 2005, 12:28:42 AM »

It sounds a bit along the lines of my own game Dreamscape here

http://www.geocities.com/dreamscape2020/

It's moved on a lot since my original 24-hour version (about 50 pages now, much of it flavour text and background and several pieces of good original artwork), but I'm now having the sort of difficulties you seem to be having.

I've left what I've done so far well alone for a few weeks, which seems to be a comon recommendation for people having mental blocks from other game designers and writers.

The ideas are beginning to come back now, so I'm about to hit the keyboard again.

Simon W
http://www.geocities.com/dogs_life2003/
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!