Forum changes: Editing of posts has been turned off until further notice.
Started by James_Nostack, February 19, 2005, 07:28:42 PM
Quote from: TonyLBBecause, really, that whole corpsicle-eyeball thing... what would you even roll for that on Task Resolution? I think it's fair to say that if a game designer included rules for that then they are one very sick puppy.
QuoteGlad to see that you're liking the new mode!
Quote from: TonyLBDo you have any sense of how much of your trouble with having to talk OOC and all that was due to Conflict Resolution itself, and how much was due to the ruleset you were applying?Come to think of it, what ruleset were you using?
Quote from: James_Nostack2. The players tried to use the rules to go back to Task Resolution style. Instead of, "We discover the bad guy's weaknesses," they got scared of the risk ("he'll discover yours") and scaled-down to, "We find somebody who knows the bad guy's weaknesses," and so on. I didn't press them to think bigger.
Quote from: JasperIf you're still having any problems, maybe you could mix and match some more -- maybe go back to character-based goals, say, while keeping conflict resolution and a big scale.
Quote"We find somebody who knows the bad guy's weaknesses."
Quote from: NoonThinking on it, the risk you suggest needs to be is another conflict in itself. Ie, if you fail this conflict, it leads to another conflict... So the reward is some resolved event, while the risk is actually another conflict. I think the 'the enemy knows your weakness' is only a resolved event.