The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:52:46 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
GNS Model Discussion
Meaningful Actions
Pages:
1
[
2
]
« previous
next »
Author
Topic: Meaningful Actions (Read 3068 times)
Marco
Member
Posts: 1741
Meaningful Actions
«
Reply #15 on:
March 03, 2005, 09:06:55 PM »
Quote from: Caldis
Quote from: Marco
Can you give me some more information about what you mean here? A GM could overrule an action in any game under any CA in
some
circumstance (the jive-talking elf is told to rein it in--is that a CA specific action? Sim? I think if we say it is it's overly simplistic to the point of being naive).
I'm thinking in terms of personality mechanics in basically the same situation as you described. You want to make a statement by acting cool, but the gm decides you have the frazzled conditon applied or that you have hot headed disadvantage and nullifies your action.
Yeah, that's a classic. If I'd had a disadvantage like I'd have been sure to take my meaningful action in a way that was congruent with it.
-Marco
Logged
---------------------------------------------
JAGS (Just Another Gaming System)
a free, high-quality, universal system at:
http://www.jagsrpg.org
Just Released: JAGS Wonderland
contracycle
Member
Posts: 2807
Meaningful Actions
«
Reply #16 on:
March 04, 2005, 12:35:45 AM »
Quote from: Marco
I think entangling the issues of
empowerment
or
social reinforcement
and
personal meaning
is a mistake.
I don't see anyone proposing that they BE entangled except you. Everyone else seems conmfortable with a view of "meaning" that depends on the personal, and not on in-game actoions.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Marco
Member
Posts: 1741
Meaningful Actions
«
Reply #17 on:
March 04, 2005, 05:35:52 AM »
Quote from: contracycle
Quote from: Marco
I think entangling the issues of
empowerment
or
social reinforcement
and
personal meaning
is a mistake.
I don't see anyone proposing that they BE entangled except you. Everyone else seems conmfortable with a view of "meaning" that depends on the personal, and not on in-game actoions.
Well, look at the thread. There have been several standards proposed for "an action not being meaningful."
1. The GM prevents the action (tautological: no action occurrs)
2. The actions are "rendered irrelevant in some way by the GM" (but still presumably occur): I disagree with this one as above.
3. The actions are
described
in as in-game-actions (only) that have
little
dramatic
impact on SIS
(the girl is rescued but never seen again): I disagree with the emphasis as stated. The question was asked 'how is that really meaningful' and I replied "the description never directly addresses the players (only obliquely).
4. The actions are taken but
not validated/recognized
by other players: I disagree with that on the basis that the standard is personal.
Yeah?
-Marco
Logged
---------------------------------------------
JAGS (Just Another Gaming System)
a free, high-quality, universal system at:
http://www.jagsrpg.org
Just Released: JAGS Wonderland
contracycle
Member
Posts: 2807
Meaningful Actions
«
Reply #18 on:
March 04, 2005, 05:42:28 AM »
Yes Marco, but the very multiplicity of ways an action might be rendered meaningless should suggest there is something deeper going on. That
something deeper is the players personal investment in the issue.
The only thing I objected to in your formulation is the "congruence" between in-game action and such investment. It has always been the case that you identify CA through prioritisation, not by merely observing character actions.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Marco
Member
Posts: 1741
Meaningful Actions
«
Reply #19 on:
March 05, 2005, 08:51:35 AM »
Quote from: contracycle
Yes Marco, but the very multiplicity of ways an action might be rendered meaningless should suggest there is something deeper going on. That
something deeper is the players personal investment in the issue.
I think I should point out that my conclusion was that there was
not
a multiplicity of ways that an action might be rendered meaningless. I concluded that an action might be *denied* or be *meaningless to begin with.*
-Marco
Logged
---------------------------------------------
JAGS (Just Another Gaming System)
a free, high-quality, universal system at:
http://www.jagsrpg.org
Just Released: JAGS Wonderland
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum