*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:14:08 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: RPGs without movies  (Read 1877 times)
Lxndr
Acts of Evil Playtesters
Member

Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #15 on: March 22, 2005, 12:16:53 PM »

Quote from: Damballa
I've always try to speculate as to why Roleplaying developed around 1974 and not before - dice (etc), paper (etc), make-believe and convivial games have all been around for most of human history.


Perhaps it's not necessarily the common references, but the lack of uncommon references.  Roleplaying comes about through the lack of different stories as homogenity occurs?  I don't recall exactly when TV hit critical mass, but I'm thinking that national TV-media saturation and the start of roleplaying as a "fad/hobby" of its own aren't exactly unrelated things, even if they weren't simultaneous.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Damballa
Member

Posts: 13


« Reply #16 on: March 22, 2005, 02:14:35 PM »

Quote from: Lxndr
Roleplaying comes about through the lack of different stories as homogeneity occurs?


That’s a good theory (and, in a way, feels quite heroic in a non-conformist/innovative sense).  

Besides trying to reduce the influence of Televisual/Cinema cultures upon RPGing as a thought experiment, I'm now trying to imagine a world where video/computer/console gaming didn't develop much past “SpaceWar” or “Asteroids”...  

Conceive of a world where that ‘parallel evolution’ of gaming hadn’t occurred in our global society, but instead RPGs were now treated as ~the~ consumer goods entertainment system, occupying a similar social position as mainstream console gaming (but with far greater capital investment, accolades and maybe sophistication than RPGs are currently at in our world).  

The displacement of a monitor/television screen focus (in this alternate world) for face-to-face collaborative RPGs (in all flavours of GNS) might have greater repercussions – a different style of computer use, less ADD/ADHD etc?
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!