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Several procedural questions

Started by JMendes, March 13, 2005, 01:24:15 AM

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Danny_K

Quote from: JMendes
Quote from: Danny_KIs it hard for you to have two characters bickering with each other IC?  How about having one player actively suggest ways to make things more difficult for another player's character?
Oddly enough, neither of these represents a problem for me. The first is just fine, as long as it doesn't go mechanical. The second isn't PC vs PC conflict at all, and I've never seen it become a problem.

I asked the second question because I don't actually think red-hot PC vs. PC conflict is absolutely necessary for PTA.  The "Moose in the City" game that was described in actual play some months ago showed a highly successful game without intense conflict.  However, I think the players showed a great willingness to make things tough on each other's characters, by inventing and narrating events that caused difficulties.  

In other words, Character A and Character B don't have to get in screaming matches out there at the field site to keep things interesting, as long as Player A is thinking up interesting developments to push Character B's Issues, and vice versa, and that's OK with everyone.  

On a possibly irrelevant tangent, J, I wonder if you and your group have a lot of D&D or similar gaming experience.  I think the "entry game" to the hobby sometimes has a strong formative influence on one's assumptions during gaming thereafter, and D&D definitely posits a group of characters that work together as a well-organized team of specialists.
I believe in peace and science.

JMendes

Hey, :)

I'm splitting this thread.

Most of the questions were answered satisfactorily, here and in the Actual Play forum. The results can be see here.

The point about PvP bears further discussion, but I think it shuold have its own thread.

Cheers,

J.
João Mendes
Lisbon, Portugal
Lisbon Gamer