The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:52:57 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
[Seven Leagues (a fantasy RPG of Faerie)] Please comment
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: [Seven Leagues (a fantasy RPG of Faerie)] Please comment (Read 3313 times)
hieronymous
Member
Posts: 53
Curious about your play
«
Reply #30 on:
May 03, 2005, 04:56:13 AM »
Berginyon,
now that a few weeks have elapsed i was wondering if you've gotten any further in you adaptation, and how the Conflict system is playing out for you. in my latest draft:
http://games.groups.yahoo.com/group/7leagues/files/
i've set the Embellishment range from -1 to +3 (rather than -3 to +5) to make Conflict end in ties more frequently (and maybe that's not very "mythic heroic"), as well as the default Narrator bonus to +1 from +2. (btw i tend to update more frequently over at the Yahoo group files area). so:
--have you tried the Embellishment system or have you devised your own Conflict system?
--do Embellishments feel natural, or forced?
--are you having problems assigning Narrative Bonuses that seem fair to everyone? do people balk at the Narrator's assessments? do you often vote to use the default Narrative Bonus for Antagonists, or let the Narrator rate him/herself?
--do your Conflicts go on and on or do you stop in the 2-4 Embellishment (each) range?
--do you have any other feedback on the Embellishment/Narrative Bonus feature of Roll 13?
i've been tempted to try a dice pool version (say you get 1d6 per Embellishment), but dang it i just can't let go of that d12. the other problem i have with pools is that they reward you for any Embellishments, not just good ones, which i think is essential.
any comments most welcome. thanks again for takin' 'er fer a spin.
Logged
hieronymous
Member
Posts: 53
play test
«
Reply #31 on:
May 11, 2005, 05:15:45 AM »
i've tested 7L a few times now, with the Narrative Mod range of -1 to +3 (rather than -3 to +5). so far, here's what i have to report:
--the conflicts tended to be well-narrated and fairly creative. most Player bonuses were +1. in once case i awarded a +3 bonus to someone for an uncreative action because logically the Player could not be defended against, based on the Charms in play.
--in that same situation, the Player lost Roll 13 even though he became immaterial and got past his Antagonist (a toll troll). i determined that even though narratively he had gotten past the troll ("won"), according to the dice he was Defeated. i resolved that by declaring that his getting past the troll without paying the toll broke a "law" of Faerie and trolldom; he is currently therefore stuck in his gaseous state and not sure how to reform. a good example of how Defeat can be applied.
--in the playtests, players voted to allow the Narrator to self-assign bonuses rather than accept the universal +1. this turned out to be in their favor; on average this Narrator awarded less than +1 to his own narrations (most were 0 or +1).
--dice are still important. a great narration doesn't guarantee success (either in Conflict or just unopposed Roll 13). ties are quite possible.
anyone else have some playtest notes to share?
Logged
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum