Forum changes: Editing of posts has been turned off until further notice.
Started by TonyLB, April 05, 2005, 10:02:25 AM
Quote"I could kill this dragon right now, with an arrow of dragon-slaying. But I can probably catch it later if I try with the sword and fail, and I'll get a +20% XP bonus for tracking it down. Sword it is!"
Quote"I could patch up things with Megumi, if I said the right thing right now. But I can probably fix the romance later, even if I say this wonderfully unfortunate thing right now, and it's a much more dramatic story that way. Stupid faux-pas it is!"
Quote"I could kill this dragon right now, with the arrow of dragon-slaying. But I can also let it go, because I have doubts about whether slaying it is the right thing to do, and that makes for a much more dramatic story. Pangs of conscience it is!"
Quote"I could show respect for the King's guard. But I can also attack them, and get a pile of XP, and maybe a pair of their nice shiny Boots of Swift Response will be in my size. Sociopathic attack it is!"
Quote from: VaxalonWhen I as a gamemaster, say, "Joe takes fifteen points of damage" I fail to understand what the roleplaying aspect of that is. What is there, besides raw mechanics?
Quote from: TonyFreeform games, where there is no rules system, no mechanics, nothing but people socially interacting, are still roleplaying games. The Gaming-only model is perfectly serviceable in such cases: the rules of the game are the social interactions of the people involved.
Quote from: Vaxalon"Game" in that sense is used as a metaphor.
Quote from: VaxalonThey all have an essential 'gameness' to them that interpersonal interactions do not, even though interpersonal interactions can be analyzed with a game metaphor.
Quote from: TonyLBRoleplaying games are neither roleplaying nor games. They are something else that we don't (yet) have words for. But it is something that most of the time can be adequately understood using either a roleplaying model or a game model. Both models are flawed, but for the huge majority of cases either one is good enough, so we're not throwing them away until we have something equally simple that works 100%
Quote from: TonyLBYour phrasing seems to imply that you think that roleplaying and gaming are two great tastes that taste great together. Is that what you were saying?