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Most overdone concepts in RPGs?
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Topic: Most overdone concepts in RPGs? (Read 13194 times)
timfire
Member
Posts: 756
Most overdone concepts in RPGs?
«
Reply #15 on:
April 06, 2005, 06:18:17 AM »
Quote from: herrmess
- Must... have... a new name for: GM/PC.
Oh yes, I detest new names for the GM.
However, I like the switch that some people have made by calling a (N)PC a (Non-)
Protagonist
Character, rather than
Player
Character. Especially in games where the players can control/create NPCs, I think this makes lots of sense.
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--Timothy Walters Kleinert
Shreyas Sampat
Member
Posts: 970
Most overdone concepts in RPGs?
«
Reply #16 on:
April 06, 2005, 07:11:25 AM »
must...be...different!
No you don't. Just be good. Everything is crap. Different will come by itself.
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summerbird
herrmess
Member
Posts: 14
Most overdone concepts in RPGs?
«
Reply #17 on:
April 06, 2005, 07:27:26 AM »
Quote from: Lxndr
[*]Strange and Bizarre Capitalization
[/list:u]
!
Quote from: Lxndr
Herrmess: I understand most of your comments, but what's wrong with using weird/unique dice, or d20s in particular?
Nothing really, one comment was for all the games riding the "d20" wave (to me, it's an exemplar of the generic-mechanic-which-is-good-for-everything-especially-if-everyone's-using-it paradigm) and the other was for games that seemingly went "we won't be using d6, let's use 3d10, well, just to be different".
Or maybe it's just my imagination. Just for the record, I played EarthDawn and enjoyed the Step system (where you can actually use d4,d6,d8,d10,d12 and d20 ON THE SAME ROLL) immensely. It's not the type of dice, it's the reason they're used this way.
MarK.
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MarK.
Shreyas Sampat
Member
Posts: 970
Most overdone concepts in RPGs?
«
Reply #18 on:
April 06, 2005, 07:33:03 AM »
High material barriers to entry!
I hate having to buy dice to play a game.
Or, like, roulette wheels or Porsches or whatever.
Just give my my d6s and cards and Mahjongg tiles, and I'm all set.
Low intellectual barriers to entry!
If I don't need to think carefully and in a novel manner about your game to play it to its fullest extent, then it must be the same as some other game. Sucks to be you.
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summerbird
Ron Edwards
Global Moderator
Member
Posts: 16490
Most overdone concepts in RPGs?
«
Reply #19 on:
April 06, 2005, 07:39:40 AM »
I've had it with games in which the characters are specially-powered in any way whatsoever.
And yeah, I wrote games about sorcerers, magical elfs, and tall babes with horns on their heads. That's done with.
No more. People in situations, from now on.
Best,
Ron
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Chris Goodwin
Member
Posts: 100
Beware ants reversing
Most overdone concepts in RPGs?
«
Reply #20 on:
April 06, 2005, 12:11:59 PM »
Elves and dwarves and fill in the blanks.
Fantasy worlds in which elves are the shiny happy forest people and dwarves are the short gruff miners and blacksmiths. (As though humans have never ever mined nor smithed iron.)
Multiracial fantasy worlds in general.
Adventuring parties with a just-right mix of races and classes.
Adventuring parties.
Races and classes.
All of D&D's assumptions.
Modern games with listings of 300 firearms, many of which are nearly the same weapon with minor differences
that are reflected in the game mechanics
.
Superhero games with the aforementioned firearms lists.
Games with unnecessarily or inappropriately detailed rules for situations that will likely never come up in play. (Example: Fringeworthy has detailed rules for starvation and a list of foods with Food Points. I swear to fucking Ghu I am not making this up.)
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Chris Goodwin
cgoodwin@gmail.com
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