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[TNaRPG] Dibs! I called it!
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Topic: [TNaRPG] Dibs! I called it! (Read 3060 times)
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
[TNaRPG] Dibs! I called it!
«
Reply #15 on:
April 13, 2005, 01:47:01 PM »
The Meta-RPG has already been attempted. Can't think of where, but I've seen this somewhere already.
Some similar ideas -
What was that one game about hacking RPGs? Anyone? Might have had Punk in the title and changed title more than once?
Then there was Raven's Sorcerer adaptation where, IIRC, the demons were the player's characters in an RPG or somesuch (or was that my own modification on the idea?).
Powerkill.
Just some things to look for. I'll bet there are others, too.
Mike
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Mark Causey
Member
Posts: 99
[TNaRPG] Dibs! I called it!
«
Reply #16 on:
April 18, 2005, 11:48:32 AM »
Quote from: TonyLB
Artistry
Socializing
Tactics
Minutia
Patience
Hmm, if you wanted to do stats based off of social qualities alone, and leave other things like genre knowledge and tactics as skills, you could use the Four Humours (Greek idea of the medicine and psychological topology).
Sanguine, Choleric, Phlegmatic, Melancholy
Image
How does that sound?
[edited by RE with permission]
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--Mark Causey
Runic Empyrean
MatrixGamer
Member
Posts: 582
[TNaRPG] Dibs! I called it!
«
Reply #17 on:
April 18, 2005, 12:35:55 PM »
This sounds like an interesting simulation game. if you try it out let us know how it comes out.
Chris Engle
Hamster Press
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Chris Engle
Hamster Press = Engle Matrix Games
http://HamsterPress.net
anthony kilburn
Member
Posts: 54
[TNaRPG] Dibs! I called it!
«
Reply #18 on:
April 27, 2005, 01:39:02 AM »
Quote
Artistry
Socializing
Tactics
Minutia
Patience
Focus
, perhaps, could come into play, as many gaming groups tend to get a bit "distracted" with any number of things like ADD kids. Heh. AD&D with ADD.
*cough*
Nevermind.
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