The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:13:17 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Gamism not for Game masters?
Pages:
1
[
2
]
« previous
next »
Author
Topic: Gamism not for Game masters? (Read 2751 times)
komradebob
Member
Posts: 462
Gamism not for Game masters?
«
Reply #15 on:
April 21, 2005, 08:13:41 AM »
Hmm. If you're making a game that is mostly meant to be played as one-shots AND there are rotating gamemaster possibilities, you might consider a reward system that rewards the
http://players
, rather than their
characters
. If the same reward system is used for both the players and the gm, and the reward currency transfers with the player to new characters or a session as gm, you could have a very gamist game indeed.
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Walt Freitag
Member
Posts: 1039
Gamism not for Game masters?
«
Reply #16 on:
April 24, 2005, 09:14:57 PM »
Sven, and 1of3, you might both want to check out
this thread which examined a similar issue.
There seemed to be consensus at the time that gamist participation by a GM (referred to in that thread as the "esteem game") was quite possible, and quite common, with or without specific rules bringing it to the fore. That is, a GM can indeed "compete" with players despite having seemingly unlimited resources within the game. The key is understanding what the GM's socially understood victory and defeat conditons really are. If you think about real players' real reactions in play, it's clear that in the vast majority of cases, a GM victory is not a total party kill, and a hard-fought success by the player-characters is not a GM defeat.
Sven's prescription of "hard but not impossible" is the crux of it. I've likened this form of GM competition to a game of Blackjack -- or Chicken. You get cred for verging as close as possible to the threshold of disaster without going past it.
- Walt
Logged
Wandering in the diasporosphere
Stefan / 1of3
Member
Posts: 88
Gamism not for Game masters?
«
Reply #17 on:
April 25, 2005, 10:21:19 AM »
Intriguing.
What about that:
Normally the GM does not only create and controll the antagonists, but also controlls parts of setting, that are important in the conflict.
- The GM can grant the allies, clues and equipment - or deny them.
- The GM can use the environment against the players.
- The GM can attack, whenever he wants. (The PCs have to approach the antagonists first. Enemies do just appear.)
Before the session starts players and GM can spent points to controll these aspects.
That not only limits the the GM's power, but also helps to shape the session. If the players spend all their points for allies, the game might be about helping in defending a fortress.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum