The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:13:12 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Difficulty/Success Needed as it relates to GM Fiat
Pages:
1
[
2
]
« previous
next »
Author
Topic: Difficulty/Success Needed as it relates to GM Fiat (Read 3629 times)
David Bapst
Member
Posts: 46
Difficulty/Success Needed as it relates to GM Fiat
«
Reply #15 on:
April 29, 2005, 07:24:01 AM »
Hrm. Obviously a disconnect exists between what I wanted to discuss and what could reasonably be discussed. I apologize for my error, it is easy sometimes to forget, to try and seperate yourself from the idea that all gaming occurs in the social context. The nature of authority, who holds it and why certain games get run like they do in my game... well, that leads to some nasty questions about my own group, doesn't it?
John and Landon, you hit my main point, and made some excellent points. I'm going to consider some new thoughts I'm having on this thanks to you, and how to resolve those with my unwillingness to take authority as a GM. I'll have to think about this, although I still feel like we got sidetracked. I think I misrepresented some behaviors as being more prominent than they were, but perhaps I didn't misrepresent at all.
Hrm. We've shifted out of theory discussion. I'll head to Actual Play.
Logged
Callan S.
Member
Posts: 3588
Difficulty/Success Needed as it relates to GM Fiat
«
Reply #16 on:
April 30, 2005, 12:52:50 AM »
Quote from: David Bapst
This is for discussing the "GM decides the #" and whether it is (a) arbitrary and/or (b) a watered down version of GM fiat. I haven't seen any direct arguments to either yet...
Well, sans players asserting themselves (like your examples show), I fully agree. It's just cloaked GM fiat. No arguement from me.
Quote
(I have to take a step back here and ask others... Am I being overly stringent on what I see the main topic to be for this thread and asking for others to hold to it?)
Mmmm, I think that perhaps that since I have no arguement with the idea, and thus there is no meat there to chew, I moved on to the meat of fixing it. Sorry about that. :(
But really, I can't think of anything else to say. I might say that the number isn't fully arbitrary/random. Most GM's are invested in the idea that climbing a knotted rope, for example, is a very low DC. Exactly what number they think is low, will vary. But it would end up being a low number.
Logged
Philosopher Gamer
<meaning></meaning>
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum