Forum changes: Editing of posts has been turned off until further notice.
Started by Seth L. Blumberg, March 04, 2002, 07:18:11 PM
Quote from: Metal FatigueOne of the implied requirements seems to be that the Premise must involve a tradeoff or balancing act between two desirable goals which are construed as (at least partly) mutually exclusive.
Quote from: Ron EdwardsI'm not sure where the confusion's coming from, though.
Quote from: Ron Edwardsat the Gaming Outpost especially.
Quote from: Ron EdwardsTo summarize some of the things I spearheaded about Narrativist Premise in role-playing:1) A situation exists which has aroused passion in a fictional character. A character (NPC, PC, whatever) cares passionately about something, and that is manifested through action (past or present, doesn't matter).2) The passion in question is accessible to us, the real people, because (a) we identify with it or (b) we at least recognize that a person might feel this way, without being an idiot or a psychopath.3) The situation in question is recognizable to us, the real people, as a representative of some basic human conflict. That conflict is something we know about, we've seen it in the real world, and we have no instant or obvious solution for it.
Quote from: Ron EdwardsOn the other hand, I'm not sure we really disagree about the Narrativism, though. I agree with you that a "thematic charge" is necessary - I probably should have clarified that my whole outline and example presupposes that people are already committing to that story creation and to the impact of its resultant theme.