Forum changes: Editing of posts has been turned off until further notice.
Started by Darren Hill, May 05, 2005, 05:22:18 AM
Quote from: lumpleyBetween towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be fiddled as actual play results warrant. Running out of Relationship dice means that you're dependent on these for new relationships, which means sometimes you'll have 'em and sometimes you won't. You can also rebuild slowly if for some reason you don't assign relationships in a town.
Quote from: lumpleyI'm also going to wait on actual play before I do anything to Relationships with sin 'n' stuff.
Quote from: lumpleyThe available relationship dice options in reflection fallout work perfectly. Read them carefully to see what I did instead of tying it to background.
QuoteMaking group relationships "cost" double dice is an atrocity I can't possibly support.
Quote from: lumpleyThere's this thing that happens sometimes when people see Dogs. They go "holy FUCK, the characters are effective! I gotta put a stop to that! How can this possibly go well if the characters run around accomplishing all their goals all the time?"
Quote from: ValamirThat's why doubling the cost of relationship dice as a way of limiting effectiveness is an abomination in this game. You WANT the players to have that kind of effectivness at their disposal.
Quote from: cdrPerhaps I'm missing something. By "groups" do you mean institutions, like the Faith or the Dogs?
Quotep40 in "Conflict & Resolution" points out that you only use relationship dice with an institution if your opponent is a person with authority in the institution or what's at stake is your status with regard to the institution.
Quote from: demiurgeastarothYou put 1 die in Group relationship, you get 1 die.You put 1 die in a Single relationship, you get 2 dice (or 2 single relationships at 1 die)....What I'm trying to do is make each option equally attractive.
Quote from: nikolaA Relationship with Farmers is pretty useful. A relationship with Farmer Ted, taken the moment you draw on him, is really useful - for a minute.