The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:36:53 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
[TSOY] Starting Gear
Pages: [
1
]
« previous
next »
Author
Topic: [TSOY] Starting Gear (Read 809 times)
Darren Hill
Member
Posts: 861
[TSOY] Starting Gear
«
on:
May 14, 2005, 02:41:29 AM »
Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement?
I was planning to give my players whatever they wanted, choosing one bonus for each item, till I noticed this secret.
Logged
Words to live by
James_Nostack
Member
Posts: 642
[TSOY] Starting Gear
«
Reply #1 on:
May 14, 2005, 04:00:19 AM »
At the end of the In the "Weapons and Armor" section...
Quote
Weapons and armor can occur in the game in two ways. The Story Guide can declare any item in the game to give +1 damage or protection in a particular situation. Alternatively, any player can declare his character's equipment to have a bonus with the Secret of Imbuement.
So, it looks like you can just say, "Hey, you found a sword lying around... that does +1 physical damage in combat," or, "Hey, you found a pretty nice looking harpsichord. It does +1 damage when playing music."
This is one of the aspects of the game that I suspect people will house-rule a lot, because Bringing Down the Pain as written in the rules is very slow without weapons. In the game I ran, I dished out weapons pretty liberally: "Oh, you're really fired up and hate this guy more than anyone you've hated, ever? That's a +3 weapon against this one person, this one time." After all, the "weapons" basically reflect the importance or uniqueness of the scene in which they are used.
Logged
--Stack
Darren Hill
Member
Posts: 861
[TSOY] Starting Gear
«
Reply #2 on:
May 15, 2005, 05:04:04 AM »
Yes, I think I'm going to allow players to have 1 free bonus in items - and only require them to pay for bonuses above this.
I don't think I'll go the whole hog of applying situational modifiers for emotional investment as you did - I'll let players show me that by spending their pool points.
I prefer items to be tangible, so that if someone other than the owner picks them up, they get the same bonus.
So, if a player wanted an heirloom that had a personal meaning and only applied to them, I'd prefer that they represented that with a secret (Signature Weapon?) rather than an item.
Logged
Words to live by
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum