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Indie Game Design
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[Charlatan Fencers] Dueling system
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Topic: [Charlatan Fencers] Dueling system (Read 4087 times)
Jasper
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[Charlatan Fencers] Dueling system
«
Reply #15 on:
June 21, 2005, 06:57:12 AM »
Jonathan,
You're going to have to give me more than that. Personal preference doesn't really go too far. Why would you change the emphasis? For added tactical complexity? For realism's sake? For...?
I could easily create 10 options per phase rather than 3 or 5, but would that really matter much? Since I'm avoiding gritty details, it seems like plenty of combinations are afforded right now (except in the Withdrawal).
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Jasper McChesney
Primeval Games Press
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