The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:05:28 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Conventions
(Moderator:
Luke
)
[GenCon] RPG Design Workshop
Pages: [
1
]
« previous
next »
Author
Topic: [GenCon] RPG Design Workshop (Read 2066 times)
Jared A. Sorensen
Member
Posts: 1463
Darksided
[GenCon] RPG Design Workshop
«
on:
May 18, 2005, 09:32:04 AM »
From the event schedule:
WKS00018: Roleplaying Game Design Workshop (Friday)
Join some of the hobby's best and brightest independent designers in this all-day workshop. Learn the theory behind roleplaying games, the basics of RPG design and setting creation and how to avoid the pitfalls of both print and electronic publication. Whether you're an aspiring game designer or just a fan of the hobby eager to know more, this is the workshop for you. So bring your ideas, your notebooks, your enthusiasm and your brain!
This event has four sessions and is an all day event with a break for lunch. For more information on each session please check out the Industry Insider section of your program book.
Hosted by: D. Vincent Baker, Luke Crane, Jared A. Sorensen, John Wick and Clinton R. Nixon
Logged
jared a. sorensen /
www.memento-mori.com
Luke
Moderator
Member
Posts: 1359
Conventions Forum Moderator, First Thoughts Pest
[GenCon] RPG Design Workshop
«
Reply #1 on:
May 18, 2005, 01:25:46 PM »
Since this is not an advertising forum, I think what Jared is saying is... please come to our seminar and offer your support! Help us spread the word and promote good game design. We'd love to see you there -- the more "game literate" participants, the better.
-L
Logged
The Burning Wheel Fantasy Roleplaying System
Burning Empires
Mouse Guard
Andrew Cooper
Member
Posts: 724
[GenCon] RPG Design Workshop
«
Reply #2 on:
May 18, 2005, 05:38:47 PM »
Angelina Jolie dancing naked in the Vendor's Area couldn't keep me away.... um, well... maybe that would but nothing short of that.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
daMoose_Neo
Member
Posts: 890
[GenCon] RPG Design Workshop
«
Reply #3 on:
May 18, 2005, 07:04:43 PM »
Pay a geek with a camcorder $50, grab a glance, then run! ^_^
May have to sneak over myself...hence 5 monkees ^_^ GO MONKEES!
Logged
Nate Petersen / daMoose
Neo Productions Unlimited!
Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
Jared A. Sorensen
Member
Posts: 1463
Darksided
[GenCon] RPG Design Workshop
«
Reply #4 on:
May 19, 2005, 06:04:19 AM »
Quote from: abzu
Since this is not an advertising forum, I think what Jared is saying is... please come to our seminar and offer your support! Help us spread the word and promote good game design. We'd love to see you there -- the more "game literate" participants, the better.
-L
Uh, yeah. That's what I'm saying. Sure. :)
...
In all seriousness, it should be pretty cool. Vincent's topic is Roleplaying Theory, so all you nerds can show up and do The Wave everytime he says "Creative Agenda" or whatever. Then I'm talking about Game Design with Luke (it was going to be just me but Luke has a calming effect on me...plus he's Power Man to my Iron Fist).
Wick is speaking on worldbuilding and setting creation, and I'm sure a lot of that is going to involve myth and storytelling. I mean, he did L5R, 7th Sea, OrkWorld and all of his small press games...man's got chops.
Clinton and Luke will tackle production, with Clinton on the electronic side and Luke on the print side. I'm looking forward to that one.
The hope is that it inspires and informs people to start/work on/finish their own RPGs and show that it doesn't take $20,000 or some other "established" third-party to get your game out there.
Logged
jared a. sorensen /
www.memento-mori.com
GameLoft
Member
Posts: 12
[GenCon] RPG Design Workshop
«
Reply #5 on:
May 27, 2005, 06:00:36 AM »
Uh! I wish I had all day Friday available. I would love to see this seminar. How long is it? Both for my own personal game designs as well as for The Game Loft's this would be amazing. Any chance you will be recording it? Video or Audio?
Also, Jared did I see you are going to be at PortCon this year? If so I look forward to meeting you.
Ian
Logged
Please take a moment and look at my program. Like the Forge and its memebers we are pushing the boundaries of gaming.
www.thegameloft.org
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[GenCon] RPG Design Workshop
«
Reply #6 on:
May 27, 2005, 12:37:46 PM »
Do you guys intend to do a short version containing everything in each of the four sessions? Or just talk new stuff in each of the sessions?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Jared A. Sorensen
Member
Posts: 1463
Darksided
[GenCon] RPG Design Workshop
«
Reply #7 on:
May 27, 2005, 01:05:57 PM »
Ian, We're not planning to record it at this time (maybe at a future con if this goes well). Each session runs between 1 and 1.5 hours.
Mike, each session will concern a different aspect of RPG creation. The only facet we're not giving much attention is distribution (although I'm sure Clinton and Luke will touch upon it in their publication seminar).
And yeah, I will be at Portcon again this year.
- J
Logged
jared a. sorensen /
www.memento-mori.com
John Wick
Member
Posts: 210
[GenCon] RPG Design Workshop
«
Reply #8 on:
May 29, 2005, 11:10:58 AM »
Quote from: GameLoft
Uh! I wish I had all day Friday available. I would love to see this seminar.
So would I. ;)
I'd love to sit in the audience and just listen to everybody, but I've got to make my plane ticket fare on the sales floor. :)
Logged
Carpe Deum,
John
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum