*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:52:34 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: items and vehicles  (Read 551 times)
Seth M. Drebitko
Member

Posts: 304


WWW
« on: May 22, 2005, 07:19:19 PM »

Stats:
Each character has 6 main stats each starts at 8 and you may lower one in order to raise another at a one for one rate. The stats are brawn, dexterity, intelligence, wisdom, personality, and willpower. A 7th stat exists called fate which is rated by adding the highest stat and the lowest stat. Only have attributes if they match cars would have a dex, and brawn but probably not any of the others.

Appearance:
Just like species, the GM will tell you how many words you can have.

Negatives:
Same as negatives.

Background:
You can tell how the character came across the item, what they have been through and what not.

Phrases:
Just like a normal character these are special features of the item like sharp, or blunt. If you hit someone with a sharp item and they are a viable target that could be damaged by something sharp add the value of sharpens to the damage:

Using stats:
each time the character uses the item he can choose to push the item. This usually happens in combat scenes. for example a car could spend dice from its pool to increase the characters roll, and possibly add a maneuverable or fast phrase. However these dice must be kept separate because they do not add back to any dice pool. To replenish these pools you must either in the case of a car refill the gas, or you can burn a fate dice permanently to show your caring for the car. After you have no fate dice left you must have the car and or weapon repaired.

Advancing:
Through in game acts such as adding magical effects, or technological effects, you may get more words to describe the weapon. You may then add a new phrase that relates.

So those are the basics if you want you can play test them. Me and a friend of mine are also play testing, and will eventually have a product! thanks for reading happy gaming.
Logged

MicroLite20 at www.KoboldEnterprise.com
The adventure's just begun!
Seth M. Drebitko
Member

Posts: 304


WWW
« Reply #1 on: May 22, 2005, 07:49:08 PM »

um I meant to post this in my other thread but hit new topic I did it to another one I dont know how to get rid of them though. I am really sorry about the mess up
Logged

MicroLite20 at www.KoboldEnterprise.com
The adventure's just begun!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!