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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Universalis] And the war raged on...  (Read 2130 times)
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #15 on: June 14, 2005, 04:10:29 PM »

In fact, I actually created a "Risen from the dead" master component.
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Trevis Martin
Member

Posts: 499


« Reply #16 on: June 14, 2005, 05:53:56 PM »

Well there's always the 'Obliviated beyond all resurrection' Trait.  :)

Trevis
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Tobias
Member

Posts: 446


« Reply #17 on: June 15, 2005, 02:35:39 AM »

Yeah, plenty of ways to out-trick a 'dead' in uni (especially this one game). Just buy it off, toss in a ret-con explanation ("hey, no modern doctor ever took his pulse - the body was never found - etc.").

Chopping the shaman down to 0 makes people have to PAY through the nose to get him back again.

Of course, adding the tenet 'the shaman will not be resurrected due to the prophecy/sacrifice' and trait 'dead' is easier on the killer to buy and a touch harder for those pesky necromancers to overcome than just merely dead.

Happy to see that this didn't become zombie game x+1, also! What is it with Uni? Might as well have a picture of a zombie on the cover... :)

edit: woops - missed the previous 2 posts.
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Tobias op den Brouw

- DitV misses dead gods in Augurann
- My GroupDesign .pdf.
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