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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 88 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: collecting data: Fear, Reason, etc. and length of game  (Read 7381 times)
Michael S. Miller
Member

Posts: 846


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« Reply #15 on: March 14, 2005, 07:09:30 AM »

Quote from: Paul Czege
So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a set number of sessions. And I honestly would like to help. But it's a pretty complex set of variables. And so I think I need to collect some data. Then maybe I can do up a some Excel chartjunk or something.

And, well, that's where you come in. If you've played My Life with Master to honest completion, could you reply here with the following:
    Starting value for Fear
    Starting value for Reason
    Initial Love points allocated per minion
    This is actually for the game I ran at Dreamation and the one at Ubercon. Both had the same stats:

    2 Fear
    3 Reason
    1 Love
    5 minions
    1 Innocents
    1 session (less than four hours from Master creation to Epilogues)
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Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
Adam Dray
Member

Posts: 676


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« Reply #16 on: May 02, 2005, 08:53:56 AM »

In case you're still collecting data:

From my Actual Play post, [MLwM] The Evil Artifact of Dr. Forrester:

3 Fear (lowered to 2 mid-game)
5 Reason
2 Love
4 Minions
0 Innocents
1 Session (5-6 hours including creation of Master and minions and explaining the rules to new players)
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Adam Dray / adam@legendary.org
Verge -- cyberpunk role-playing on the brink
FoundryMUSH - indie chat and play at foundry.legendary.org 7777
Warren
Member

Posts: 167


WWW
« Reply #17 on: June 30, 2005, 05:36:49 AM »

I played my first game last night as a quick one-shot... I may write up an Actual Play post shortly, but for data collection purposes:

3 Fear
3 Reason
1 Love
3 Minions
0 Innocents
1 Session (About 3.5hrs, including Master creation & rules briefing)

But I felt that the session was quite rushed, and I think it should have lasted about 4-5hrs at a more comfortable pace.
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