The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:22:07 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
GNS Model Discussion
model proposition
Pages:
1
...
3
4
[
5
]
« previous
next »
Author
Topic: model proposition (Read 6368 times)
Le Joueur
Member
Posts: 1367
May I Suggest a Metaphor?
«
Reply #60 on:
March 29, 2002, 07:51:55 AM »
Quote from: Mike Holmes
Given that Gareth is not interested in supporting any such model, and that I am left out here defending the idea alone when I did not start it, I will acceed to quitting the thread. But I still believe that a model can be created that looks for that "Something Else" and is only related to GNS as much as Stance is. And I'm still interested in seeing that looked at.
Actually Mike, I think you are supporting a manner of thinking, independant of a suggested model. To extend what I started in
The Alchemy Metaphor
, you'd be interested in exploring the identification of 'Elements' instead of arguing about 'Atomic states,' like we have been for so long. I take your point very well that the identification of 'Elements' in no way invalidates (or even makes any kind of value statement on) 'Atomic theory.'
Let's hope this discussion becomes two separate discourses as it obviously is (to me).
Fang Langford
Logged
Fang Langford is the creator of
Scattershot presents: Universe 6 - The World of the Modern Fantastic
. Please stop by and help!
contracycle
Member
Posts: 2807
model proposition
«
Reply #61 on:
March 29, 2002, 09:14:06 AM »
Quote from: Valamir
1) clearly identify the issue (which in another thread I started I state that I believe this has not been done).
Hopefully I have now better articulated some of my concerns. Primarily, I find the the GNS limited in my ability to make decisions that are or want of a better term about portrayal, which I think is a discrete goal.
Quote
2) identify how the GNS model (yes I said the GNS model, this is the GNS model forum after all) address or fails to address this issue.
GNS breaks what appear to me to be a single issue into a sort of subset of Sim and a nominal Narratavism, which I do not find satisfying.
Quote
3) only if the model fails to address the issue adequately is there a need to adjust the model or design a new one.
It may be that a look at the ordering of decisions will turn up a way to reconsile N and S in such a way as to make the problem go away, but failing that I would probably consider, privately, a four way model unless rendered redundant by further developments. I have not exactly gone away and developed a solid counter proposal to the GNS, but I see no harm in some speculative discussion.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: May I Suggest a Metaphor?
«
Reply #62 on:
March 29, 2002, 09:23:59 AM »
Quote from: Le Joueur
Actually Mike, I think you are supporting a manner of thinking, independant of a suggested model.
Probably very much so. In which case, however, it still makes sense to discuss it elsewhere.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages:
1
...
3
4
[
5
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum