The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:22:00 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Misery Bubblegum] We were terrible, terrible people
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Misery Bubblegum] We were terrible, terrible people (Read 1471 times)
hix
Member
Posts: 531
Steve Hickey
[Misery Bubblegum] We were terrible, terrible people
«
Reply #15 on:
June 23, 2005, 07:07:22 PM »
Shawn, Tony ...
I assume you guys are friends in RL. What was it like being friends, while in the game dicking on each other's characters and at the same time playing characters who (as I read it) had kind of a dysfunctional friendship?
My question probably applies even more to the example of play where the 3 characters seem to form a little clique of their own. Is part of the appeal of this game manipulating other people's characters into a position where their Traits give them no choice but to advance your agenda?
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
TonyLB
Member
Posts: 3702
[Misery Bubblegum] We were terrible, terrible people
«
Reply #16 on:
June 24, 2005, 04:57:53 AM »
I don't really know. When I was solo-playtesting (i.e. writing up the fictional example of play) I found it much more satisfying to create things that would naturally come into conflict than try to make something that would
force
another player to play to my own desires.
Part of that is... well... how would you even
do
that? I mean, if Herr Doctor has a Desire "Oppress Others" and Igor has a Desire "Be oppressed" then, yeah, you have
synergy
, but Igor can scamper to another master to get that Desire, or (likewise) Herr Doctor can find someone else to oppress.
I think that's why we really felt the lack of a third player in our test, Shawn and I. Part of why it descended into "hell is other people" is because we were inherently locked into each other. There literally was nobody else in the game-universe for us to try to turn to.
And yet, isn't that
always
the case, in every game? You can only turn to each other. Even if one or more of you is playing many roles, it's the same player. So any game where your character is dependent upon the behavior patterns of other players will probably exhibit this property of cliqueish structuring.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Shawn De Arment
Member
Posts: 37
[Misery Bubblegum] We were terrible, terrible people
«
Reply #17 on:
June 24, 2005, 10:50:21 AM »
Although Tony and I have only met over roleplaying, I consider him a friend. I have always had a good connection with him during play. I actually was becoming disturbed by the character’s relationship. I was trying to push Tony’s system, but as the game wore on it felt like I was just being mean to Tony.
The thing I have realized, in Misery Bubblegum, you don’t play your character, you play the character others make for you. We made Ralph the jock and Jacob the nerd as names. From that point on, all the traits were stereotypical jock/nerd traits. By the end, we had spiraled down to a cross between the movie Heathers and My Life with Master. I believe that you have to be very careful what traits you offer others. Not to push an agenda, but because you will have to play against/with these characters. If you make one trick ponies, don’t be surprised if you get one trick pony stories.
If more people were playing, it would have greatly improved the character’s interactions. But with only 2 people, we focused on the core mechanisms, which I think was best for the playtest.
Logged
Working on: One Night (formally called CUP)
Allan
Member
Posts: 85
May Contain Monkeys
[Misery Bubblegum] We were terrible, terrible people
«
Reply #18 on:
June 24, 2005, 03:01:51 PM »
Quote from: TonyLB
I mean, if Herr Doctor has a Desire "Oppress Others" and Igor has a Desire "Be oppressed" then, yeah, you have
synergy
, but Igor can scamper to another master to get that Desire, or (likewise) Herr Doctor can find someone else to oppress.
If Igor's Desire is "Serve Doctor" or he has the Role "Doctor's servant" that does force the character to serve another's agenda. Should a specific Trait, that names another character, be treated the same as a general one?
But I think it would still depend on the individual players' agendas and strategies. I mean, Igor's player can still use Igor's loyalty Traits to set Igor up to fail in ways that will ruin the Doctor's plans. Can't he?
(Dieter protects Jessi by killing anyone who gets close to her, foiling her desire to help people and costing her the election. Can NPCs die? Death is never something you can narrate by winning meaning?)
Logged
Sweet Dreams
- Romance, Espionage, and Horror in High School
The Big Night
- children's game with puppets
In Progress: Fingerprints
Playing: PTA, Shock
TonyLB
Member
Posts: 3702
[Misery Bubblegum] We were terrible, terrible people
«
Reply #19 on:
June 24, 2005, 06:23:29 PM »
You have to get pretty detailed before a Desire can't be satisfied by another person than the one who created it.
Ilsa says "Yes, Igor, you serve our master well! Isn't it a pity that his arrogance prevents you from serving him better. Truly, to serve him best, we must protect him from himself!" Igor replies with a joyous smile "Yes, Ilsa! You make it so clear! I will prepare the chains!"
I'm genuinely not trying to be annoying about this. I totally see your point about how the more specific Desires force you to be more creative to work within their constraints. But I think it's
cool
that it's always so possible to subvert what seems like a clear "Be my subservient drone" desire.
This is why so many great mad-men are surrounded by idiots, I suppose... no matter what you do, people just don't work as reliably as gears and pulleys.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum