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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: character creation system  (Read 1646 times)
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #15 on: March 14, 2002, 08:16:28 AM »

Quote from: Eloran

I don't think balance is really an issue here.  If I could design my character EXACTLY the way I want him, I could care less if someone else has  a more powerful character.  


So, Butch, I think the general consensus here is that it should be perfectly doable. Or rather, go for it. Create the system, and then we can help you determine if there are any problems with it.

Mike
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Andrew Martin
Member

Posts: 785


« Reply #16 on: March 14, 2002, 10:50:53 AM »

Butch wrote:
> That's exactly want I want to do: convert the description into game mechanics on the fly!!

I think it work well, too!

> The only "difficulty" I see is the fact that the party will be a bunch of characters where no one will be of the same "strength" (in term of "game mechanics").

I don't think that's a problem in Movies and Books, where the characters are usually all of different power levels.

> Can you see any problem playing that type of game (except maybe the fact that there will always have some powermonger!)

I think that players used to playing AD&D or D&D3E, will be totally lost using the system I proposed. For these kind of players, lots of examples would be a good idea. I'd get a couple of books that are like the intended setting, and show how the author's character description can be used directly in this game system. I've tried it out with one of the characters in Fritz Leiber's books about Fafhrd and the Grey Mouser.

With new players or highly experienced players/GMs, I think that this system would be more appreciated.

Andrew Martin
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Andrew Martin
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