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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The Solar System discussion  (Read 7968 times)
NickHollingsworth
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Posts: 78


« Reply #45 on: July 12, 2005, 08:03:12 AM »

How about: Proficient, Competent, Capable or Experienced

Failing that: Able, Skilled, Accomplished, Adept, Good, Great, Practiced, Skillful, Versed, Adroit, Deft, Handy, Polished, Effective, Rounded or Adequate

Cheers
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Nick Hollingsworth
Andrew Morris
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« Reply #46 on: July 12, 2005, 10:32:19 AM »

Quote from: Clinton R. Nixon
You gurdurn semantic wugnuts, you know what I meant. You are someone's apprentice. You're never someone's journeyman. That's the point of being a journeyman - it signifies you're qualified to do a task alone.

No, no. That's not it. In fact, yes, you are (usually) someone's (or some organization's) journeyman. "Apprentice" and "journeyman" both are part of the trade skills rank progression. First, you are an apprentice (usually in some form of service to a master and directed by a journeyman or master). Then, when you get the basics down, you become a journeyman and work directly for a master. Then, once you complete your master's work, you become a master yourself. It's all part of the same progression, and it's still in use in some trades today (like carpentry). The thing is, we like to muck up our language, so both apprentice and journeyman have come to have additional definitions tacked on.
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James_Nostack
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Posts: 642


« Reply #47 on: July 12, 2005, 04:50:09 PM »

For whatever it's worth, Capable is good.  Better than a novice, not quite a journeyman type.

Incidentally the trade skills progression is a good touch for a fantasy game, so I suggest Apprentice instead of Novice, to keep the metaphor going.  So I'd suggest Apprentice, Capable (which doesn't fit, but... eh!), Journeyman, Master, Grand Master.
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--Stack
First Age
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Posts: 5


« Reply #48 on: July 16, 2005, 07:28:36 AM »

Quote from: James_Nostack
Incidentally the trade skills progression is a good touch for a fantasy game, so I suggest Apprentice instead of Novice, to keep the metaphor going.
Agreed, that was very much my thought on suggesting it - it fits the rest of the scale.

I guess you could have a lot of different names for the scales depending n the genre you were playing.
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First Age
Clinton R. Nixon
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« Reply #49 on: July 17, 2005, 02:44:17 PM »

Here's what's going on with "The Solar System." I thought you guys might want to know.

The system - the first half of TSOY - has been completely re-written. It might be able to use a bit more stuff, which I'm going to try to fit in there, but it's already more than the original, and much more clearly written. No one will be happy with the ability rank names. (Seriously, people, Near isn't the sort of place where you do a lot of apprenticeships. I didn't get the sort of guild-esque language that kept getting thrown around. Anyway, I ended up with Novice, Competent, Journeyman, Master, Grand Master. Competent was the adjective that sounded most like it should be a noun; i.e. "Pete is a competent." Maybe "competente?" Anyway, that's what I ended up with.)

At GenCon this year, I will have a limited number of copies of a new TSOY. I will also have a little supplement for the original that clarifies the rules and makes the games match. If you've looked, you've noticed that the two rules systems' biggest difference is the dice roll, but otherwise, they work together just fine. So, basically, TSOY is splitting into two versions of itself. Which is an interesting business decision - we'll see if it works. I will not, however, ever reprint the original. There's 70 existing unsold copies, so after they're gone, that's that. I'm updating the old one just because I know some people's violent reactions to Fudge dice.

Oh, and wait until you see the new cover. The uncolored drawing I got today was jaw-droppingly cool. Just as my little game's growing up, so are our iconic characters, Violet and Oliphant.
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Clinton R. Nixon
CRN Games
Darren Hill
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Posts: 861


« Reply #50 on: July 17, 2005, 04:43:42 PM »

dyjoots
Member

Posts: 91


« Reply #51 on: July 17, 2005, 06:00:49 PM »


At GenCon this year, I will have a limited number of copies of a new TSOY. I will also have a little supplement for the original that clarifies the rules and makes the games match. If you've looked, you've noticed that the two rules systems' biggest difference is the dice roll, but otherwise, they work together just fine. So, basically, TSOY is splitting into two versions of itself. Which is an interesting business decision - we'll see if it works. I will not, however, ever reprint the original. There's 70 existing unsold copies, so after they're gone, that's that. I'm updating the old one just because I know some people's violent reactions to Fudge dice.

Oh, and wait until you see the new cover. The uncolored drawing I got today was jaw-droppingly cool. Just as my little game's growing up, so are our iconic characters, Violet and Oliphant.


Exciting!  Are the complete updated rules going to be put online?  I dig the game, and I like seeing what you are doing with it, but I can't make it to GenCon, and for the same reasons I won't be in a place to ship things easily...
« Last Edit: July 17, 2005, 06:03:20 PM by dyjoots » Logged

-- Chris Rogers
Clinton R. Nixon
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« Reply #52 on: July 17, 2005, 06:28:46 PM »

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Clinton R. Nixon
CRN Games
Andy Kitkowski
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« Reply #53 on: July 17, 2005, 07:05:38 PM »

They will, but I have to work out the licensing issues with Grey Ghost before I put it under Creative Commons. Unfortunately, they aren't e-mailing me back because they're, you know, so busy selling Fudge or something.

Ouch.  I forgot about that: Fuge will be "OGL", but CC is about as restrictive as labor laws in Thailand...

If nothing else, you can just make NO REFERENCE to Fudge in the rules, and just suggest people use Fudge Dice to play your game.  That way, by not tieing TSOY into the Fudge rules, you're not stepping on toes by breaking away.  Thing is, of course, that would be kinda fucking around with Ann Dupuis and her crew.  Like big brother wiggling his fingers around at younger sister in the car "I'm not touching you!  Iiiiimmm noooot touching yeeeeeeeewwww!", etc.

There is that backdoor.  Hopefully you won't have to use it.  But even if you do, people will still end up buying Fudge Dice, so it won't hurt.

In any case, good luck.

-Andy
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The Story Games Community - It's like RPGNet for small press games and new play styles.
Clinton R. Nixon
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« Reply #54 on: July 17, 2005, 07:27:18 PM »

dyjoots
Member

Posts: 91


« Reply #55 on: July 17, 2005, 07:45:25 PM »

Anyway, it's a little frustrating to get blown off, as you can tell. I may end up putting the game under an OGL license. While I don't like it as much as Creative Commons, it's got no real problem. It's just kind of ugly in execution.

That's too bad.  I really like the Creative Commons License, and they way it lets people freely use the ideas from your game.  Aren't there several people already talking about writing settings for the original system?  I've thought about it myself, although that will probably be fruitless...

Anyway, returning to topic, I think it would be a shame to do something which you believe is "ugly in execution."
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-- Chris Rogers
Clinton R. Nixon
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« Reply #56 on: July 17, 2005, 07:52:03 PM »

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Clinton R. Nixon
CRN Games
dyjoots
Member

Posts: 91


« Reply #57 on: July 17, 2005, 08:52:48 PM »

If I go with the OGL, they'll still have that same ability.

Ok... sorry to steer the thread off-track for a moment, but I'm fairly ignorant when it comes to this.  What would the significant differences be?
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-- Chris Rogers
Remko
Acts of Evil Playtesters
Member

Posts: 76


« Reply #58 on: July 18, 2005, 12:18:28 AM »

If I go with the OGL, they'll still have that same ability.

Ok... sorry to steer the thread off-track for a moment, but I'm fairly ignorant when it comes to this.  What would the significant differences be?

Hiya,

I am certain there has been a discussion about the OGL vs CC license somewhere else (in the Publishing forum, if I'm not mistaking).

Btw I'm really looking forward to your updated version of TSOY, Clinton. Any dates, yet?
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Remko van der Pluijm

Working on:
1. Soviet Soviet Politics, my November Ronnie
2. Sorcerer based on Mars Volta's concept album 'Deloused in the Comatorium'
matthijs
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Posts: 462


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« Reply #59 on: July 23, 2005, 08:16:13 AM »

(Is this the place to post editorial nitpicks as well? "Zeitgeist" isn't the same as "gestalt").
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