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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The Solar System discussion  (Read 7968 times)
Clinton R. Nixon
Moderator
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Posts: 2624


WWW
« Reply #60 on: July 23, 2005, 02:44:44 PM »

(Is this the place to post editorial nitpicks as well? "Zeitgeist" isn't the same as "gestalt").

(Sure.)

(But it's already been changed.)

(Also, this:)

Quote
`When I use a word,' Humpty Dumpty said, in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.'

`The question is,' said Alice, `whether you can make words mean so many different things.'

`The question is,' said Humpty Dumpty, `which is to be master -- that's all.'
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Clinton R. Nixon
CRN Games
matthijs
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Posts: 462


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« Reply #61 on: July 23, 2005, 11:44:19 PM »

Oh, OK. I didn't know it'd been fixed; http://www.anvilwerks.com/src/tsoy2/solar_system.html still says "zeitgeist".
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James_Nostack
Member

Posts: 642


« Reply #62 on: July 25, 2005, 07:57:18 PM »

Clinton, is there any way to add in the species skill preferences?  I hadn't taken the time to really look at the new rules before today, and I like the use of Fudge dice a lot.  But I miss that Species X has Aptitude 1 and problems with Aptitude 2.  In the original version of SOY this is connected to the advancement mechanic, but the new version handles skill advancement very differently.
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