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Mystic Ages Online
House Rules for EAK!
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Topic: House Rules for EAK! (Read 18275 times)
Bailywolf
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Posts: 729
House Rules for EAK!
«
Reply #15 on:
June 10, 2002, 05:32:28 PM »
Pure THUNDAR baby!
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Spooky Fanboy
Member
Posts: 585
House Rules for EAK!
«
Reply #16 on:
February 07, 2003, 08:41:14 AM »
Just came across this.
Dear Gods, yes! Hubris is definitely something to add to the mix, if at all possible. Magic bipolar disorders rule, baby!
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Proudly having no idea what he's doing since 1970!
Spooky Fanboy
Member
Posts: 585
House Rules for EAK!
«
Reply #17 on:
February 07, 2003, 09:00:05 AM »
Just FYI, I came up with two new magical scholls and their opposites about half an hour after downloading the game. I kept them in traditional element style, just because I thought it'd be cool.
Element of Death: Basic necromancy.
vs.
Element of Life: Life magic, so handy for creating dull-but useful brutes and monsters!
Element of Truth: Divination magic.
vs.
Element of Lies: Illusion, mind-control, etc.
I also came up with a house rule on Time Travel: Traveling into the past is possible up to the point where Arnhelm was created. They can only go back as far as the exact moment they were cut off from the rest of reality.
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