The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
July 07, 2022, 08:21:33 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
83
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Archive
GNS Model Discussion
Understanding GNS (split)
Pages: [
1
]
« previous
next »
Author
Topic: Understanding GNS (split) (Read 3744 times)
Resonantg
Member
Posts: 51
Understanding GNS (split)
«
on:
July 22, 2005, 09:04:26 AM »
The way I've understood GNS is this
Gamist: The game is a puzzle to be solved and won. Solving the puzzles and challenges is the goal.
Narrativist: The game is a story that needs to be written/played out. An enjoyable story is the goal.
Simulationist: The game is a realistic scenario and accuracy is tantamount. Immersing yourself in character is critical.
Logged
MDB
St. Paul, MN
See my game development blog at:
http://resonancepoint.blogspot.com
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Understanding GNS (split)
«
Reply #1 on:
July 22, 2005, 10:04:02 AM »
Hi there,
I'm afraid that you are expressing the common but absolutely inaccurate first-reading reaction to the early essays. If you'd like to learn more, your first step will be to look over your post and say to yourself, "None of that is what Ron is saying."
I'm not sure whether you've taken a look at the Provisional Glossary in the Articles section. Please check it out if you haven't. The first couple of pages are not just terms, but a short essay which serves as the very best starting point for my ideas. It includes a neat diagram. If you read over these (and never mind the following big list of terms), then we can have a good talk about all this stuff.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum