Forum changes: Editing of posts has been turned off until further notice.
Started by Simon Marks, July 22, 2005, 06:55:13 AM
QuoteCould it be argued that any Instance of Play involves exploring A, using B and subsuming C?
Quotein the course of Narrativist or Simulationist play, moments or aspects of competition that contribute to the main goal are not Gamism. In the course of Gamist or Simulationist play, moments of thematic commentary that contribute to the main goal are not Narrativism. In the course of Narrativist or Gamist play, moments of attention to plausibility that contribute to the main goal are not Simulationism. The primary and not to be compromised goal is what it is for a given instance of play.
QuoteI am mindful that Ron's article states that there are 5 components to an RPG - but I can say the same about Monopoly, and yet Monopoly isn't an RPG - is it by design, or the way you play it?
QuoteThe fictional content of play as it is established among participants through role-plaing interactions.
QuoteI think what I am getting at is that the inclusion of the SIS is Social Contract level and is not implicit in the Game text, nor any of it's ephemera.
QuoteSo, the final thing I am verbalising is that you need at least 1 creative agenda to be able to Roleplay - and possibly all three. Not becuase all three CA = roleplay, but because without *any* CA, you won't be roleplaying.
QuoteWhat is literally happening is people are walking around on stage saying stuff.However, it creates an Imagined Space which is informed by what we see on stage. As everyone sees (as far as is practicable) it the same as I do, it is a Shared Imagined Space. Is this the same as the SIS as you define it?
Quote from: Ron Edwards on July 25, 2005, 08:45:59 AMDoes any of that work for you, Simon?