Forum changes: Editing of posts has been turned off until further notice.
Started by Simon Marks, July 27, 2005, 06:37:08 PM
QuoteStep On Up requires strategizing, guts, and performance from the real people in the real world. This is the inherent "meaning" or agenda of Gamist play (analogous to the Dream in Simulationist play).
QuoteWhat's actually at risk can vary - for this level, though, it must be a social, real-people thing, usually a minor amount of recognition or esteem
QuoteThe in-game characters, armed with their skills, priorities, and so on, have to face a Challenge, which is to say, a specific Situation in the imaginary game-world. Challenge is about the strategizing, guts, and performance of the characters in this imaginary game-world.
QuoteSocial Contract - CA - Ephemera, skewered by exploration.
Quote from: Ron Edwards on July 27, 2005, 11:15:27 PMOh yoicks. I think there's a typo, gotta fix it first:QuoteSocial Contract - CA - Ephemera, skewered by exploration.Nope, Social Contract - Exploration - Techniques - Ephemera, skewered by CA. That really ought to make a lot more sense.
QuoteIf the CA is apparently different at all the different levels is this the defenition of an Incoherent CA.So, I am interested at a social level with stepping on up - that is I am willing to risk embarresment to gain social affermation. I want to be respected.However, my exploration is by celebrating the source material("Dude, you totally nailed the way that an X would act!")Is this an incoherent CA?
QuoteOr does the CA not reach the Social Level?Or can the CA at the social level be different to it at the exploration level and still be coherent?
Quote from: Ron Edwards on July 28, 2005, 10:12:34 AMSo you might consider, in your play-post, that you're might be talking about plain old Gamism with a hell of a lot of dress-up and accent-heavy dialogue as part of the status-relevant meat. That is ... to put it mildly ... common in LARPing.
QuoteCA cannot be identified at any individual level, can it?It can only be identified as a unified whole.It's not an action, or even series of actions. It's the agenda behind a whole Instance of play (Reward Cycle).But more importantly its not even how you explore, but the results of that exploration. It's about what you hope to achieve.