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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Memetics in RPGs  (Read 2306 times)
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #15 on: August 10, 2005, 08:46:01 AM »

Michael,

I've decided this topic is too big to address constructively. Specifically, there are a lot of judgment calls you have to make as the designer that won't be relevant to other designs. Now, if you're unclear as to why I say that, I can point you to a bunch of articles and posts that explain the "big" decisions. But basically, I could sit here for hours and explain about a dozen ways you could handle memetics, but I think it will be more useful if we determine what your design goals are and work from there.

Why don't you start a thread in Indie Game Design and we can have a discussion about Memetics in Orion's Arm?
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